Maybe it was a mass limit?Wait, bro; Didn’t GenX had a 50k ship block limit? I'm pretty sure it had... Did they drop it?
Maybe it was a mass limit?Wait, bro; Didn’t GenX had a 50k ship block limit? I'm pretty sure it had... Did they drop it?
1) it was 500k block limit 2) its now 1 million of block limit. and its 1 million for more than month...Wait, bro; Didn’t GenX had a 50k ship block limit? I'm pretty sure it had... Did they drop it?
Dovan Empire is one of the oldest factions still standing, maybe you should be more liek us.Lol no
Good leadership or no, the only factions that really stay alive seem to be the engineering factions, as there's basically nothing else to do. Even my faction quickly devolved into an engineering faction, for the most part.
Ah, yeah. I'm still getting confused with the changes, we used to call mass, now block, derp. Silly me.Maybe it was a mass limit?
Ah yes you make a very good point. +1 informative.
It's not "bad style," but rather that factions (the people building the majority of the highly advanced tech and well balanced ships) don't want to share what they've learned, and for good reason- it could give their opponents an advantage over them.Blueprints... is this something on the comunity? Is it seen as "bad style" to upload a Blueprint of, lets say, a good miner or something?
I've always thought it was awesome how you could tell the difference between a faction warfare ship and a corporate/private ship.It's not "bad style," but rather that factions (the people building the majority of the highly advanced tech and well balanced ships) don't want to share what they've learned, and for good reason- it could give their opponents an advantage over them.
It wouldn't matter if the kind of stuff factions keep secret got leaked out anyway, though. With how often the meta changes, it'd stop being the best pretty quickly.
The wiki needs to be better maintained (especially with updating when the game updates) to allow people to learn and build ships rather than people handing out good BPs or block-by-block tutorials that'll be ineffective within a few months.
From what ive seen, "advanced Tech" is not too advanced. Sure, logic blocks and balancing is an issue, but....It's not "bad style," but rather that factions (the people building the majority of the highly advanced tech and well balanced ships) don't want to share what they've learned, and for good reason- it could give their opponents an advantage over them.
Cubes are impossible to effectively armor. Every flat surface facing the enemy is an invitation to having your hull ripped wide open by missiles, cannons, whatever.From what ive seen, "advanced Tech" is not too advanced. Sure, logic blocks and balancing is an issue, but....
Most Ships I see so far are beautiful, not efficient in terms of PvP.
What do i need for PvP?
Minimal Costs and Weight for the Ship. Maximum Weapons, Thrust and Shields. Minimum Target Area, but thats only maybe.
The Way the Game works that means a Cube with Turrets flying to Space. Every non 90° Angle adds mass and costs Material.
Of course, no one wants those cubes in Space, but if you want your beautifull designs out there, why not share them? In a SERIOUS PvP or even Faction v Faction situation youll go back to cubes. And your enemy will. Sure, FIghters may come in handy here or there and stuff, but even they will rather look... cubular.
And, before someone goes for "Roleplay Server"... Look at the ISS, its not beautiful but optimized for minimum structure with maximum usage. This optimizations are perfectly realistic...
Factiontech is primarily grey area semi-exploits and strange meshings of systems that weren't meant to be combined, resulting in powerful and bizarrely operating craft. And that's on top of superb system balancing built on tons of tests and math.From what ive seen, "advanced Tech" is not too advanced. Sure, logic blocks and balancing is an issue, but....
Most Ships I see so far are beautiful, not efficient in terms of PvP.
Now that their is an HP system, you can use some really clever engineering and sloped armor to epic proportions.From what ive seen, "advanced Tech" is not too advanced. Sure, logic blocks and balancing is an issue, but....
Most Ships I see so far are beautiful, not efficient in terms of PvP.
What do i need for PvP?
Minimal Costs and Weight for the Ship. Maximum Weapons, Thrust and Shields. Minimum Target Area, but thats only maybe.
The Way the Game works that means a Cube with Turrets flying to Space. Every non 90° Angle adds mass and costs Material.
Of course, no one wants those cubes in Space, but if you want your beautifull designs out there, why not share them? In a SERIOUS PvP or even Faction v Faction situation youll go back to cubes. And your enemy will. Sure, FIghters may come in handy here or there and stuff, but even they will rather look... cubular.
And, before someone goes for "Roleplay Server"... Look at the ISS, its not beautiful but optimized for minimum structure with maximum usage. This optimizations are perfectly realistic...
You must of missed a lot.I predominately play on a survival server with finite resources. But in our case. We rarely fight because we simply do not want to see our ships that we spent weeks/months building become destroyed. Also old factions rarely ever take on noobs any more simply because no one wants to walk them through every step.
We take on new players sometimes, since we believe that everyone should be on a similar level, offering them advise and assistance in getting to terms with starmade's technologiesI predominately play on a survival server with finite resources. But in our case. We rarely fight because we simply do not want to see our ships that we spent weeks/months building become destroyed. Also old factions rarely ever take on noobs any more simply because no one wants to walk them through every step.