Hi! Strikyer is back!
Today I have a BRIGHT IDEA :
Adding Tactical options for Battles!
many people will say "what? but why?"
Well you see, fighting against enormous Ships can be boring, sometimes you will not even have the size!
...And power of the cannon enemi reduce you to shreds in months of time it takes to read this post!
My idea is to put the two ships in the third person press on
the same button to switch to battle mode/build mode.
both ships will then against each other in the same space, but in third person on a combat plate connecting the two.
[others] but it is useless! it's useless!
False! that's where it comes interresant side of the thing:
self-guided missiles will be controllable your arms, and I mean by controllable or they will go! yes pourez choose which place the missiles will crush and where your lasers and cannons will shoot!
Increasingly, your radar indicating the position of the planets will be almost essential for your survival in this mode, because the more metterez you SD Cockpits, the better your radar will be brought to detect fusing missiles at you and the ability to know where your enemy aims with its cannons!
And finally, to finish in tactical mode, your shields will have a second option, the absolute shield: a mode that reduces by 80% your shields to create an absolute shield controllable from another interface similar to that of radar but with your ship illustrated above the absolute shield is a small radius and proportional to the capacity of the shield you pourrer move this interface to protect a certain part of your ship.
What is the absolute shield? it's a shield that can undo any attack as they pulled.
But this option is a double-edged sword:
When the absolute shield stops an attack, it greatly affects the energy of your ship, a proportionality value of 2.5x
For example: you get to stop a missile that would cause damage to your ship 200000:
dmg stoped: 200000
lost energy: 500000
l.e = 2.5x dmg stoped
This is how I end this post, thank you for reading this post and I hope It will gave you ideas for the future!
Strikyer.
Ps: sorry if the post is bad-writted, i'm French.
-later it may have some improvements and pictures.
Today I have a BRIGHT IDEA :
Adding Tactical options for Battles!
many people will say "what? but why?"
Well you see, fighting against enormous Ships can be boring, sometimes you will not even have the size!
...And power of the cannon enemi reduce you to shreds in months of time it takes to read this post!
My idea is to put the two ships in the third person press on
the same button to switch to battle mode/build mode.
both ships will then against each other in the same space, but in third person on a combat plate connecting the two.
[others] but it is useless! it's useless!
False! that's where it comes interresant side of the thing:
self-guided missiles will be controllable your arms, and I mean by controllable or they will go! yes pourez choose which place the missiles will crush and where your lasers and cannons will shoot!
Increasingly, your radar indicating the position of the planets will be almost essential for your survival in this mode, because the more metterez you SD Cockpits, the better your radar will be brought to detect fusing missiles at you and the ability to know where your enemy aims with its cannons!
And finally, to finish in tactical mode, your shields will have a second option, the absolute shield: a mode that reduces by 80% your shields to create an absolute shield controllable from another interface similar to that of radar but with your ship illustrated above the absolute shield is a small radius and proportional to the capacity of the shield you pourrer move this interface to protect a certain part of your ship.
What is the absolute shield? it's a shield that can undo any attack as they pulled.
But this option is a double-edged sword:
When the absolute shield stops an attack, it greatly affects the energy of your ship, a proportionality value of 2.5x
For example: you get to stop a missile that would cause damage to your ship 200000:
dmg stoped: 200000
lost energy: 500000
l.e = 2.5x dmg stoped
This is how I end this post, thank you for reading this post and I hope It will gave you ideas for the future!
Strikyer.
Ps: sorry if the post is bad-writted, i'm French.
-later it may have some improvements and pictures.