Armor is basically tissue in larger scale battles; couple of cannons linked to a piercing can easily cut through shieldless capital ships like hot lightsaber through butter.
Problem is where buffing HP and armor of blocks feels like. . . cheating.
A suggestion is to be able to combine armor blocks via linking to form bigger plates
Example, an ordinary ship:
Step 1 : Select a block, and 'v' key nearby blocks, and . . .
That's it! Grouping armor together increases their HP and Armor value, but at the same time are easier to hit. The entire 9 block breaks once the HP is depleted.
For instance grouping 3x3 advanced armor would group them to have 9% bonus: 2250+225 HP, 900+90 Armor and 75+9% block.
Extending this idea, you have :
This will give players way more customization to their ships, when they are no longer stuck with 1x1 blocks for their giant ships.
To recap:
Linking armor to similar blocks groups them together into a plate or cube. Their collective armor is about 1% stronger per block(with diminishing returns) than one alone.
Advantages:
+ Reduces the problem of "ARMOR too weak devs plz fix =<!!!1"
+ Doesn't add new base blocks
+ Adds functionality to even the most basic of blocks
+ Even more sandbox play for players (Starmade's no.1 feature)
+ Even more variants of ships
+ More interesting ship interiors
+ Actually possible to make ships with weak shields, good armor
+ Better destruction (as 1 plate breaks instead of fugly 9x9 blocks slowly being chipped away)
+ Promotes more thoughtful ship design
+ Increases strength of larger ships
+ Vastly improves survivability of stations
+ Can be eventually extended to light and decoration blocks.
+ Easier to protect ship innards (inner ship lined with plates)
+ Much easier to repair large plates rather than one voxel by one voxel.
+ Reduces ship drilling tactics.
Disadvantages:
- Requires multi-block coding into engine (or well, just fake blocks using cutouts of original texture)
- Requires block group coding (when unlinked, a damaged blocks retain their original HP until a minimum of 1HP)
- Kinda promotes death cubes more (but those guys usually get kicked anyway)
- Lowers strength of smaller ships (due to less space for plates)
+- Takes much longer for those who like to customize EVERYTHING
Problem is where buffing HP and armor of blocks feels like. . . cheating.
A suggestion is to be able to combine armor blocks via linking to form bigger plates
Example, an ordinary ship:
Step 1 : Select a block, and 'v' key nearby blocks, and . . .
That's it! Grouping armor together increases their HP and Armor value, but at the same time are easier to hit. The entire 9 block breaks once the HP is depleted.
For instance grouping 3x3 advanced armor would group them to have 9% bonus: 2250+225 HP, 900+90 Armor and 75+9% block.
Extending this idea, you have :
This will give players way more customization to their ships, when they are no longer stuck with 1x1 blocks for their giant ships.
To recap:
Linking armor to similar blocks groups them together into a plate or cube. Their collective armor is about 1% stronger per block(with diminishing returns) than one alone.
Advantages:
+ Reduces the problem of "ARMOR too weak devs plz fix =<!!!1"
+ Doesn't add new base blocks
+ Adds functionality to even the most basic of blocks
+ Even more sandbox play for players (Starmade's no.1 feature)
+ Even more variants of ships
+ More interesting ship interiors
+ Actually possible to make ships with weak shields, good armor
+ Better destruction (as 1 plate breaks instead of fugly 9x9 blocks slowly being chipped away)
+ Promotes more thoughtful ship design
+ Increases strength of larger ships
+ Vastly improves survivability of stations
+ Can be eventually extended to light and decoration blocks.
+ Easier to protect ship innards (inner ship lined with plates)
+ Much easier to repair large plates rather than one voxel by one voxel.
+ Reduces ship drilling tactics.
Disadvantages:
- Requires multi-block coding into engine (or well, just fake blocks using cutouts of original texture)
- Requires block group coding (when unlinked, a damaged blocks retain their original HP until a minimum of 1HP)
- Kinda promotes death cubes more (but those guys usually get kicked anyway)
- Lowers strength of smaller ships (due to less space for plates)
+- Takes much longer for those who like to customize EVERYTHING