Some photos for all today, first on the list is the canyon's bio-deck shot. Meant to post this a few days ago but lost track of time.
Up next is a brief tour of the guts on the Prometheus, note minimal detailing as it's a floor plan atm and not much more.
The core room showing access to the storage and security areas.
storage room with a nice tall ceiling... otherwise it felt too cramped.
elevator shaft facing the security bay. That turret is set to anti-personnel. So no astronaut thieves when you're afk!
inside the elevator shaft...
the beginning of the outside walkway. The hole in the floor is
exactly the spot where the salvage array will rest, allowing easy collection of materials. In the back is the elevator shaft.
Last pic of the post, probably the day but hopefully not.
a mini for a new Anti-drone Escort.
Fairly detailed To-do List;
flesh out and test the anti-drone escort a little tested, it passed the basic rounds
build the hangar for the Prometheus
- build a docking arm and retractable walkway for the Prometheus super structure (will hold cargo vessels and deal with cargo pods eventually)
- design and build Prometheus super structures (I have a few in mind already)
- connect all this gibberish together onto the main Prometheus vessel
extend arms for salvaging (they're purposely shorter than they should be, it was for testing purposes)
move the salvage boom onto the now extended Prometheus arm
fill hangars with scrap fleas
- add sensor array
- add shields and power systems
- add stop effect and ion effect as well (can't be too careful while afk)
- add anti-pirate turrets (Savannah turrets but missiles not beams)
- figure out where the hell to put the cameras on this thing
- move onto Palmetto design
- finish palmetto
- move onto anti-drone ship
redo catapult mothballing this guy, it's a fairly low priority for now.
- finish canyon..eventually
And that's all hopefully going to be done by the end of november.... I hope... idk about the canyon, that might take until next year to finish at this pace. There's so much left to do on that ship it's not even funny. The canyon alone has a mile long to-do list, for instance design and implement the doors on the hangars, detail the airlock walkway, add the four larger interior rooms, add systems... the whole outside needs love... yeah. It shall take a while.
oh well, one thing at a time or twelve.
Edit: Rather than make a new post...
So that didn't take long! The hangar design for the scrap fleas is almost fully operational now, only one major component is left and then onto details already!
The first major component of this hangar is already in place and working like a charm.
Something I've never seen done here but have always thought added a bit of realism to the idea of a hangar is a movable scaffold to let pilots enter their vehicles. This one even includes blinking hazard lights to draw your attention. It's basically just a ramp that moves forward and back, but it lets players walk into their ship instead of unrealistically bouncing 8 meters into the sky to climb aboard.
The one remaining component to do is add a hangar door you can open from inside the scrap flea. Also something that would add a bit of realism, sort of like a garage door opener for spaceships. :p
once that is done I'll detail the single unit hangar and then copy-paste two side by side onto the Prometheus.