My suggestion is to start disabling certain combos, For example Missile plus beam can no longer use overdrive or Ion.
The reason for the suggested changes is that when you give a weapon that already has a nasty alpha strike such as missiles a 2x damage bonus to their base damage (in this case this would only be against shields since ion) the effect can effectively nullify shielding and its use on the battlefield.
And in other cases overdrive is used as a doomsday weapon able to shield and overheat a target in one shot (or volley) The aim of these changes would to delay combat to allow for more advanced and tactical play such as outflanking or rebinding of weapons mid combat.
This hopefully would promote more enjoyable combat with more focus on strategy rather than who fires first and who has the biggest weapons.
Currently the conflict ends so quickly due to high damage weapons that none of this play is possible.
I believe this to be the reason people enjoy lower end ships such as cruisers for pvp, Due to taking more time to kill one another the tactical side of things is likely to be there more as we have more time to out maneuver targets.
Without missiles as a primary method of shielding a target cannon plus cannon would take its place, However missiles still have one big advantage over cannons, They can hull (Overheat) targets faster than a cannon can. So missiles would turn into the go to choice for overheating someone once their shields are down.
Missile plus damage paulse would still have ion effect enabled leading to the advantage of massive alpha strike but its much more costly and is likely to be shot down by AMS.
These are just some of the many many many combinations that you can do in order to better balance combat and add more strategy.
But for this post I suggest missile plus beam no longer have access to ion. Possibly overdrive but this is less common.
The reason for the suggested changes is that when you give a weapon that already has a nasty alpha strike such as missiles a 2x damage bonus to their base damage (in this case this would only be against shields since ion) the effect can effectively nullify shielding and its use on the battlefield.
And in other cases overdrive is used as a doomsday weapon able to shield and overheat a target in one shot (or volley) The aim of these changes would to delay combat to allow for more advanced and tactical play such as outflanking or rebinding of weapons mid combat.
This hopefully would promote more enjoyable combat with more focus on strategy rather than who fires first and who has the biggest weapons.
Currently the conflict ends so quickly due to high damage weapons that none of this play is possible.
I believe this to be the reason people enjoy lower end ships such as cruisers for pvp, Due to taking more time to kill one another the tactical side of things is likely to be there more as we have more time to out maneuver targets.
Without missiles as a primary method of shielding a target cannon plus cannon would take its place, However missiles still have one big advantage over cannons, They can hull (Overheat) targets faster than a cannon can. So missiles would turn into the go to choice for overheating someone once their shields are down.
Missile plus damage paulse would still have ion effect enabled leading to the advantage of massive alpha strike but its much more costly and is likely to be shot down by AMS.
These are just some of the many many many combinations that you can do in order to better balance combat and add more strategy.
But for this post I suggest missile plus beam no longer have access to ion. Possibly overdrive but this is less common.