Might be a pretty tall order until we get the whole "how to make things talk to docked entities" thing done (so that you could do things like access the inventory of a docked ship), but if/when we get that cracked, one small request?
Some kind of a weapon output block that can be linked to weapon modules to act as the firing point.
I like being able to make ships with relatively small or innocuous turrets that don't mar the overall flow of the ship's design. I'd love to be able to do something as simple as having all of the weapon modules in the BASE of the turret thats easier to hide in the hull.
Still need all the same block counts and the like to make the turret work, just let us move them around to where they are the most visually pleasing.
Now, some will mention that this makes it possible to protect the modules with the ship's hull and primary shields even under 50%, and that is a very good point, hypothetical poster. But I suggest we could simply have weapons that target turrets simply aim for the weapon's output block. One good hit would take out the entire turret if you choose that design, all those modules would be stuck under the hull where they can't aim and would be useless.
Mostly just grumbling over how much space is wasted in the hull to get the same effect now with big pendulums of modules waving around like a Scotsman's kilted nether regions on a windy day.
Some kind of a weapon output block that can be linked to weapon modules to act as the firing point.
I like being able to make ships with relatively small or innocuous turrets that don't mar the overall flow of the ship's design. I'd love to be able to do something as simple as having all of the weapon modules in the BASE of the turret thats easier to hide in the hull.
Still need all the same block counts and the like to make the turret work, just let us move them around to where they are the most visually pleasing.
Now, some will mention that this makes it possible to protect the modules with the ship's hull and primary shields even under 50%, and that is a very good point, hypothetical poster. But I suggest we could simply have weapons that target turrets simply aim for the weapon's output block. One good hit would take out the entire turret if you choose that design, all those modules would be stuck under the hull where they can't aim and would be useless.
Mostly just grumbling over how much space is wasted in the hull to get the same effect now with big pendulums of modules waving around like a Scotsman's kilted nether regions on a windy day.