Heillos was right, this doesn't work and scanners cannot be activated on a station unless built on a docked entity and manually activated. I would love to be proven wrong on this though if anyone does have a method that works.Fairly sure you can press R on a scanner while it is on a station to get the info sent to your nav menu. Not sure if it will decloak peoples though.
Well, you could have a docked entity integrated into the station to get the same effect.Heillos was right, this doesn't work and scanners cannot be activated on a station unless built on a docked entity and manually activated. I would love to be proven wrong on this though if anyone does have a method that works.
...like a radar dish! It's not a bug, it's a feature! :DWell, you could have a docked entity integrated into the station to get the same effect.
Yeah I know, that's why I mentioned this exact method. I wouldn't complain if I could have one on the station activated by logic either but can understand the argument for that being potentially overpowered.Well, you could have a docked entity integrated into the station to get the same effect.
Don't forget that the shields would be down too.So lets make cloaks impervious to scanners, but use the Star Trek rules for cloaks and make it so that ships can't fire weapons while cloaked.