Scanners and Jump Inhibitors on Stations.

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    How do you get scanners and jump inhibitors to work on stations? How you activate/ deactivate them?
     
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    I'm not sure about stations but for using logic to switch jump inhibitors turning them on works turning them off doesn't. There is a bug report on it in the bug tracker.
     

    therimmer96

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    Fairly sure you can press R on a scanner while it is on a station to get the info sent to your nav menu. Not sure if it will decloak peoples though.
     
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    Fairly sure you can press R on a scanner while it is on a station to get the info sent to your nav menu. Not sure if it will decloak peoples though.
    Heillos was right, this doesn't work and scanners cannot be activated on a station unless built on a docked entity and manually activated. I would love to be proven wrong on this though if anyone does have a method that works.
     

    Keptick

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    Heillos was right, this doesn't work and scanners cannot be activated on a station unless built on a docked entity and manually activated. I would love to be proven wrong on this though if anyone does have a method that works.
    Well, you could have a docked entity integrated into the station to get the same effect.
     
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    Well, you could have a docked entity integrated into the station to get the same effect.
    Yeah I know, that's why I mentioned this exact method. I wouldn't complain if I could have one on the station activated by logic either but can understand the argument for that being potentially overpowered.
     
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    I'm not sure I do. What's wrong with logic activated scanners?
     
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    People get a bit sad when they get auto detected while spying on people's bases in cloaked ships and subsequently shot to shit I believe is the issue, which in a serious pvp environment is a valid complaint.
     
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    Well, If our stations cant autoscan then it is impossible for them to defend themselfs against a stealth ship(s) Assault while the owner is offline- if your spying on someones station in a stealth ship then the risk of being autoscanned is acceptable yes?
     
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    So lets make cloaks impervious to scanners, but use the Star Trek rules for cloaks and make it so that ships can't fire weapons while cloaked.
     
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    So lets make cloaks impervious to scanners, but use the Star Trek rules for cloaks and make it so that ships can't fire weapons while cloaked.
    Don't forget that the shields would be down too.
     
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    Fine. All I want is a blasted scanner that will work on a blasted station. Why don't you have access to a hotbar while in a station anyway. Obviously stations can't move, but there are plenty of other systems that a station hotbar could make easier, even if a lot of them can be activated by logic.
     
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    I don't really like the idea of a station core block. Once we get command chairs, it would be better to link a chair to the systems you want to control from that chair. My stations always have an operations deck where all the systems are controlled from, and that would let me or others operate systems from one central location.