- Joined
- Jun 20, 2013
- Messages
- 268
- Reaction score
- 70
Would be nice if there was an option to set a filter so that only blocks of a specific type are rendered. Sometimes when digging around inside a large ship, I'll want to rearrange the interiors. This is incredibly difficult when the interior is a solid mass of modules, and by deleting or placing one single power generator you can mess up your entire power system.
Would also be nice if you could use the remove tool to only remove a specific type of block - for similar reasons listed above. Say I want to replace all my AMCs with d-1000s, being able to remove large chunks of AMC without affecting power and shields would be a real time-saver.
EDIT
Seems something similar has been implemented (at least so far as a block removal feature), so it'd be nice to see this feature be a little more user-friendly. Categories would be a good start, so instead of looking through a list of 400 items you can separate them by category (hull, modules, terrain etc at least).
I'd also like to see a 'reverse action' feature, where instead of only removing one block type, only one block type is NOT removed so by setting it to, say, power generators you could remove everything around the generators quickly without having to select every other block type in the ship.
I don't doubt that a streamlining of the block filter is already in the works, but it can't hurt to suggest improvements anyway.
Would also be nice if you could use the remove tool to only remove a specific type of block - for similar reasons listed above. Say I want to replace all my AMCs with d-1000s, being able to remove large chunks of AMC without affecting power and shields would be a real time-saver.
EDIT
Seems something similar has been implemented (at least so far as a block removal feature), so it'd be nice to see this feature be a little more user-friendly. Categories would be a good start, so instead of looking through a list of 400 items you can separate them by category (hull, modules, terrain etc at least).
I'd also like to see a 'reverse action' feature, where instead of only removing one block type, only one block type is NOT removed so by setting it to, say, power generators you could remove everything around the generators quickly without having to select every other block type in the ship.
I don't doubt that a streamlining of the block filter is already in the works, but it can't hurt to suggest improvements anyway.
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