Okay in my testing I have found that the punch through effect seems like the only viable option on large cannons (besides shield breakers). Explosive and pierce have a very specific and limited range of damage. Pierce will divide the damage as the projectile passes through, 50% 25% 12.5% 6% 3% 1.5% and then stop. It is only capable of damaging 6 blocks at any given time. Explosive as well damages the target block and any adjacent block, again doing damage to 6 blocks. Punch through on the other hand has no limits, it will keep going until it's damage is spent.
On the Surface you cannot see the difference between peirce and punchthrough with a high damage cannon.
The interior tells a far different story. The Punch through effect ripped through 75 layers of hardened hull like it was butter.
I filled the hole with effect blocks so it would count the missing hull.
This is what the impact of a cannon looks like. 75 blocks destroyed in an instant.
This is only a controlled test with static unshielded targets, so real world applications will varry. Both effect system and cannon are 1000 blocks which is a real possibility on a large enough ship. As far as I know the reduction in shield damage is similar between these three effects. I'm Really curious to see what this can do to actual ships without 100 layers of hardened hull to stop slugs. That punch shot is just going to rip through system blocks.
So the question is, how do you balance this system? Both peirce and explosive can only kill 6 blocks at any given moment and feel very underwhelming when compared to what punch can do. Peirce seems like it should be able to dig further than it does and the radius on huge explosive cannons seems so small. The only thing I see stopping this punch monster is that 100% armor dreadnaught ( Calbiri ) which is only a theory at this point.
On the Surface you cannot see the difference between peirce and punchthrough with a high damage cannon.
The interior tells a far different story. The Punch through effect ripped through 75 layers of hardened hull like it was butter.
I filled the hole with effect blocks so it would count the missing hull.
This is what the impact of a cannon looks like. 75 blocks destroyed in an instant.
This is only a controlled test with static unshielded targets, so real world applications will varry. Both effect system and cannon are 1000 blocks which is a real possibility on a large enough ship. As far as I know the reduction in shield damage is similar between these three effects. I'm Really curious to see what this can do to actual ships without 100 layers of hardened hull to stop slugs. That punch shot is just going to rip through system blocks.
So the question is, how do you balance this system? Both peirce and explosive can only kill 6 blocks at any given moment and feel very underwhelming when compared to what punch can do. Peirce seems like it should be able to dig further than it does and the radius on huge explosive cannons seems so small. The only thing I see stopping this punch monster is that 100% armor dreadnaught ( Calbiri ) which is only a theory at this point.
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