Effects: Large Cannons Favor Punch Through (Balance Concerns)

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    Wow, never though of it that way. Missiles should lose significant blast power as they eat out blocks, as each layer it blast through will be reflecting a large amount of the xplosion back into space.
     

    NeonSturm

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    • Wired for Logic
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    • Legacy Citizen 5
    Hmmm, it seems that pierce needs a slight mechanic adjustment, I'll talk with schema about this, I think I know a solution.

    Pierce should do its damage as %'s of the total blocks health, not the % of the shots damage. This is a slight oversight with a noticeably bad result, sorry I didn't catch it previously.

    (excess damage should carry over)
    As in: A 1200 damage cannon targeted at
    {(hull = 200hp, 50% armour), (basic hull = 100hp, 30% armour), (power block = 25 hp, 0% armour)}
    1. let the first block take 100 damage and then forward
      1. 275 damage as (1200-100) * armour^(efficiency: 1- (-1))
      2. 200 damage as 1200 * armour^(efficiency: 1- (-1)) -100
    2. let the first block take 100*armour^(efficiency: 1- (-1)) = 25 damage and then forward
      1. 1200-25= 1175 damage
      2. 1200-100= 1100 damage
    3. calculate 1200*armour^(efficiency: 1- (-1)) = 300 and let the first block take
      1. 100 damage of it + forward 200
      2. 25 damage of it + forward 275
      3. 25 damage of it and forward 200
    ???
    Very confusing and bad documented

    We can't really give a feedback until we know how it is intended to work and how to figure out which factor is supposed to be calculated first.