Hello Community,
This be my first post to the community forums and I wish to start my first comment on this community page by talking about the one factor in the game that I personally believe is lacking, the part of exploring the galaxy, finding interesting key locations. I understand that this is a well discussed topic, but I hear more about the structure of the planet (Spherical or Cubed) or making it larger (which is already possible in game under config). What I am more interested in is like new dimensions (like the post on hyperspace, loved reading that one) or making a surface to the sun (maybe make it something worth gathering material) or making random events possible to be standard into the game where fleets of ships will cross the galaxy with cargo. Below I have listed some of the things I believe might make a good addition to game-play or for more of an aesthetic approach (some of these been listed before, but I want to put my own little touch/opinion):
Moons:
I know this is planned, but there is some items worth highlighting. First, there is a little known fuel source on our own moon that scientists for the past few years are figuring how to harvest, helium-3 (yeah, I'm throwing small science tid-bits to make this seem logical). Well, with a listed fuel source that could be on moons, why not make this something that would make fuel possible and make people not stay in the starting sectors forever? This could also include different variants of moons, including there own rare resources for advanced technology.
Sun Surface:
I never understood why the suns are non-tangible objects, but it would be interesting to be able to explore the surface and gather plasma as a new power source (yeah, power source ideas come in each of these so people will need to explore, not be social hermits) or have a base made of a particular material that would last the heat of the surface. Maybe have the sun generate solar solar flares, making people who build close to the sun have to worry about power outages or damage.
Comets/Meteors:
This is more cosmetic, but I would think it would be interesting to have random comets or meteors streak across the galaxy, allowing for having a challenge for mining or have to prepare for possible collisions planet-side. The comets and meteors might possess materials and like the moons, they might have variants.
Hyperspace:
This is not really in the realm of science today, but it would fit well with the atmosphere of StarMade. Like in the major post on the subject (I would read it if you have not, its actually really interesting), you could have a way of entering hyperspace and move a greater distance in the real world, but at a cost. Hyperspace will drain energy slowly and your ship will not regenerate during the time in hyperspace, along with energy draining entities (not hob-goblin, shadow spirits, does not really make sense), maybe have crystal structures that will drain entities and can be mined for something (all of these items that can be mined, they can be implemented for future blocks or tools).
Ship Convoys/Fleets/More Factions:
This thing has been done before on servers through some creative, behind the scenes stuff that I truly do not know how it works, because I have not seen the code, but you could have moving fleets of ships (not the occasionally pirate raid or trading guild ship), which could add to occasional skirmishes that might make combat actually necessary (I know some servers, it is all combat, but most people just stay away from each other). This could be loaded with isanths or have new ships designed for this or have the player made ships spawn also. Also, there needs to be more factions. This has been discussed, but if we are going to have procedurally generated creatures, it might be cool to discover races that have there own empires with their own bases (kind of like spore).
Planet Surface:
This kind of ties in with the need of larger planets, but I believe that there needs to be more terrain variance (more than a raised hill or small cave). Maybe planets can have mountains, rivers, volcanoes or some other natural formation or alien structure.
Ancestor Structures:
This also has been stated, but have structures that can house relics or parts of long forgotten space empires that can hold powers that could change the how end game behavior works (aka not building the biggest ship and getting exhausted with an idea). This could tie in with hyperspace or sun surface exploration. This could also tie in with a story mode adventure and maybe change the behavior of alliances with procedurally generated factions.
Planetary Warfare:
This is a bit odd for the game-play currently, but what if their is an advantage to actually holding planets and making conquering planets/structures valuable (i.e. fuel/relics). This would make people actually venture out for structures and not be confined to one location forever.
Now, I understand that these are simple, not fleshed out ideas, but there is a reason. I wish for this page to be a think tank for these ideas or ideas like this so that these may eventually make it into implementation and get the notice of the Developers. These ideas to be frank are not creative, but are things that could actually make alliances, exploring and combat, which is really the heart and soul of every space game, actually necessary and entertaining. I hope that you did enjoy this thread and please community, keep being creative, be inspired, because out of all games out there currently, we have the greatest potential to make something incredible out of this game for years and decades into the future and allow our greatest space odyssey fantasies ever so closer. Have fun StarMade Community!
This be my first post to the community forums and I wish to start my first comment on this community page by talking about the one factor in the game that I personally believe is lacking, the part of exploring the galaxy, finding interesting key locations. I understand that this is a well discussed topic, but I hear more about the structure of the planet (Spherical or Cubed) or making it larger (which is already possible in game under config). What I am more interested in is like new dimensions (like the post on hyperspace, loved reading that one) or making a surface to the sun (maybe make it something worth gathering material) or making random events possible to be standard into the game where fleets of ships will cross the galaxy with cargo. Below I have listed some of the things I believe might make a good addition to game-play or for more of an aesthetic approach (some of these been listed before, but I want to put my own little touch/opinion):
Moons:
I know this is planned, but there is some items worth highlighting. First, there is a little known fuel source on our own moon that scientists for the past few years are figuring how to harvest, helium-3 (yeah, I'm throwing small science tid-bits to make this seem logical). Well, with a listed fuel source that could be on moons, why not make this something that would make fuel possible and make people not stay in the starting sectors forever? This could also include different variants of moons, including there own rare resources for advanced technology.
Sun Surface:
I never understood why the suns are non-tangible objects, but it would be interesting to be able to explore the surface and gather plasma as a new power source (yeah, power source ideas come in each of these so people will need to explore, not be social hermits) or have a base made of a particular material that would last the heat of the surface. Maybe have the sun generate solar solar flares, making people who build close to the sun have to worry about power outages or damage.
Comets/Meteors:
This is more cosmetic, but I would think it would be interesting to have random comets or meteors streak across the galaxy, allowing for having a challenge for mining or have to prepare for possible collisions planet-side. The comets and meteors might possess materials and like the moons, they might have variants.
Hyperspace:
This is not really in the realm of science today, but it would fit well with the atmosphere of StarMade. Like in the major post on the subject (I would read it if you have not, its actually really interesting), you could have a way of entering hyperspace and move a greater distance in the real world, but at a cost. Hyperspace will drain energy slowly and your ship will not regenerate during the time in hyperspace, along with energy draining entities (not hob-goblin, shadow spirits, does not really make sense), maybe have crystal structures that will drain entities and can be mined for something (all of these items that can be mined, they can be implemented for future blocks or tools).
Ship Convoys/Fleets/More Factions:
This thing has been done before on servers through some creative, behind the scenes stuff that I truly do not know how it works, because I have not seen the code, but you could have moving fleets of ships (not the occasionally pirate raid or trading guild ship), which could add to occasional skirmishes that might make combat actually necessary (I know some servers, it is all combat, but most people just stay away from each other). This could be loaded with isanths or have new ships designed for this or have the player made ships spawn also. Also, there needs to be more factions. This has been discussed, but if we are going to have procedurally generated creatures, it might be cool to discover races that have there own empires with their own bases (kind of like spore).
Planet Surface:
This kind of ties in with the need of larger planets, but I believe that there needs to be more terrain variance (more than a raised hill or small cave). Maybe planets can have mountains, rivers, volcanoes or some other natural formation or alien structure.
Ancestor Structures:
This also has been stated, but have structures that can house relics or parts of long forgotten space empires that can hold powers that could change the how end game behavior works (aka not building the biggest ship and getting exhausted with an idea). This could tie in with hyperspace or sun surface exploration. This could also tie in with a story mode adventure and maybe change the behavior of alliances with procedurally generated factions.
Planetary Warfare:
This is a bit odd for the game-play currently, but what if their is an advantage to actually holding planets and making conquering planets/structures valuable (i.e. fuel/relics). This would make people actually venture out for structures and not be confined to one location forever.
Now, I understand that these are simple, not fleshed out ideas, but there is a reason. I wish for this page to be a think tank for these ideas or ideas like this so that these may eventually make it into implementation and get the notice of the Developers. These ideas to be frank are not creative, but are things that could actually make alliances, exploring and combat, which is really the heart and soul of every space game, actually necessary and entertaining. I hope that you did enjoy this thread and please community, keep being creative, be inspired, because out of all games out there currently, we have the greatest potential to make something incredible out of this game for years and decades into the future and allow our greatest space odyssey fantasies ever so closer. Have fun StarMade Community!