Hotbar Logic: Its here!

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,115
    Reaction score
    1,229
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    Now all we need is multiple hotbars for all our logic...

    And weapon computer firing outputting a logic signal. Seriously, how am I supposed to have an accurate weapon with bonus logic abilities (fake recoil with rails, reload timer lights, etc) without it?
     
    Joined
    Dec 29, 2014
    Messages
    115
    Reaction score
    37
    Replace 1-5:
    1: Logic System "Next" selector. (You'll probably want to set up a series of logic-driven lights to see what is selected at the moment.)
    2. Logic System activator. (Fire the selected weapon system or move the selected rail.)
    3. Logic System "Previous" selector.
    4. Logic System Reset selector.
    Unless things have changed, you can't aim logic fired weapons/systems with mouse. Having cannon only firing straight in front of ship and same with missiles would drastically decrease combat effectiveness.

    Multiple hotbars, even if they had fewer user set-able buttons so that '9' and '0' cycled between them would be a welcome addition.

    If you could have separate buttons for the same primary but with differing slave systems so that you didn't have to go into build mode to slave the Ion system to the cannons or move the secondary cannon system from the primary cannon to the salvager would be down right awesome.
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    Now all we need is multiple hotbars for all our logic...

    And weapon computer firing outputting a logic signal. Seriously, how am I supposed to have an accurate weapon with bonus logic abilities (fake recoil with rails, reload timer lights, etc) without it?
    And a GUI-element which shows our keyboard and which actions are assigned to which keys (by colour/symbol + letter?).

    QE,WASD => Orange when movement is available.
    YXCVBFR,1..0 => Green when single-click actions are available.
    TGZHUJIKOLP => Blue if context-enhancers are available (change context for the next key => colour/action change of all keys).
    ^ => Red to indicate you need a double-tab to escape your ship.
    ÜÖÄß => Grey to indicate dis-functionality.

    Keyboard maybe shown as a little preview somewhere in your hud. Colours either filled, just borders the char, glowing - dependent on hud skin.
     

    Thalanor

    CEO Snataris Colonial Fleetyards
    Joined
    Sep 10, 2013
    Messages
    818
    Reaction score
    708
    • Master Builder Bronze
    • Thinking Positive
    • Legacy Citizen 3
    Yes, please give us that logic output on weapons firing, it is required for like all non-drone applications of this.