I have a half finished interior version with no systems and just rooms, slightly inspired from the SW:Rebels 'Ghost' that I should probably finish up eventually... now what sector did I leave that in? :/
It's a bit bigger than the typical fighter, but it still preforms like one with the maneuverability and close range front facing guns hence the "strike craft" role it has been given. :)
Thank you for the kind words :D
It is designed to be a Murdererizer. Fly it like an A-10, it has the cannons and the armor to fulfill the heavy hitter role. It should be able to have the armor bar to shrug off a few seconds of Titan fire (thanks for the field test Comr4de!), and the shields are crap for a ship of its size (because space needed to be made for internal armor, and lots was already filled with guns).
How was the suitability of the ship down to the 50% systems mark? Both the defensive effects for the armor should keep you alive far longer than your shields.
Really it is not fair to test anything against the default starmade pirates or stations, because they are of suck. :P
Maybe I should release an AI drone/pirate version for people who want harder pirates... hmmm...
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I have a half finished interior version with no systems and just rooms, slightly inspired from the SW:Rebels 'Ghost' that I should probably finish up eventually... now what sector did I leave that in? :/