- Game version
- 0.201.130
WEAPON UPGRADE REFIT
The Vanguard-class destroyer was designed to be the workhorse of any fleet. Jack of all trades, but master of none, the Vanguard can provide assistance in many roles but excels at none, focusing on versatility rather than sheer combat efficiency. Being the middle ground between the Archer frigate and the Leviathan battlecruiser, the ship kept some of the Archer's mobility, but what it lost in that department, certainly makes up for with its unmatched firepower.
Just like the Archer, the Vanguard utilizes considerable shielding for its mass, backed up by military-grade armor (and additional armored casing around critical systems) and a point defense grid of no less than 12 anti-missile turrets.
The ship has a full crew of 42, although the quarters are not nearly as spacious as on the Leviathan. It is equipped with a med bay, mess hall, briefing room, crew teleporter and a hangar housing a short-range shuttle, mainly used for crew transport and rescue operations.
Utilizing missiles as its heavy-hitting weapons, the Vanguard has no less than 4 different missile systems: 2 vertical-launch batteries with 14 low-yield missiles each, and 2 smaller, 4-barrel vertical launchers with heavy hitting warheads allow to attack targets even with considerable anti-missile defences at range.
For sustained fire, the front of the ship houses a sizeable dual Arc Beam system, providing accurate firepower at close to mid-range.
To add utility, a 11x9 salvage grid is installed (20 block groups, double checkerboard) to enable gathering materials either from asteroids at high threat zones, or fallen foes. A similar 11x9 Astrotech array is also available to perform field repairs and even replace blocks - often with those salvaged from the less fortunate participants of a recent battle.
Turret-wise, the Vanguard kept all 4 of the Archer's Longbow turrets, and added 4 Defender autocannon turrets to provide more sustained fire.
Stats:
W/H/L: 99/51/162
Mass: 32051
Thrust/Mass: 1.5
Shields: 7000000(80000/s effective maximum recharge)
Power: 769890/s (reactor size: 6999)
Stabilisation: 100% (5.9% buffer)
Weapons:
Arc Beam:
Beam/Missile(0%)/EM(100%) 8x12000 damage/tick, 5 second burst (25 ticks), 10s cooldown
2x Lock-on vertical missile launcher:
Missile/Beam/Kinetic, 12x144000 damage
2x Lock-on vertical missile launcher:
Missile/Beam/Kinetic(50%), 4x562200 damage
Turrets:
12x Modified Banisher Compaq Mk1 anti-missile turrets based on the design by Gmodism
4x Longbow hybrid turrets (missile/beam/kinetic, beam/cannon/EM)
4x Defender autocannon turrets (cannon/cannon(50%)/kinetic)
Chamber setup:
- Power base enhancement chamber
- Recon chamber (15s scanner duration at 6.0 strength)
- FTL chamber: Jump distance level 2, jump power efficiency level 1
Utility:
- 11x9 salvage grid (20 block groups, can be bound to logic clock operated by inner ship remote)
- "Little Bird" shuttle (civilian version) in hangar
- 6 pick-up ports with unload rails and logic control launch/retrieval setting for drones
- 11x9 astrotech grid (20 block groups)
- Dual tractor beam emmitters (max mass: 7120)
Interior features:
- Bridge
- Core room
- Med bay
- Mess hall
- Briefing room
- Crew quarters
- Captain's quarters
- Officers' quarters
- Guest quarters
- Hangar with shuttle and cargo hold
- Elevator
- Airlock (logic operated with indicator lights), USD compatible
- Command Information Center
Core room
Crew quarters
C.I.C.
Med bay
Guest quarters
Hangar with shuttle docked
Bridge
Captain's quarters
Briefing Room
Mess Hall
Crew teleporter
I hope you'll enjoy the ship, I put a lot of work in it, and I'm still refining the design, so expect future updates!
As always, please drop a rating and a comment, whether you liked it or not - I can use constructive criticism.
The Vanguard-class destroyer was designed to be the workhorse of any fleet. Jack of all trades, but master of none, the Vanguard can provide assistance in many roles but excels at none, focusing on versatility rather than sheer combat efficiency. Being the middle ground between the Archer frigate and the Leviathan battlecruiser, the ship kept some of the Archer's mobility, but what it lost in that department, certainly makes up for with its unmatched firepower.
Just like the Archer, the Vanguard utilizes considerable shielding for its mass, backed up by military-grade armor (and additional armored casing around critical systems) and a point defense grid of no less than 12 anti-missile turrets.
The ship has a full crew of 42, although the quarters are not nearly as spacious as on the Leviathan. It is equipped with a med bay, mess hall, briefing room, crew teleporter and a hangar housing a short-range shuttle, mainly used for crew transport and rescue operations.
Utilizing missiles as its heavy-hitting weapons, the Vanguard has no less than 4 different missile systems: 2 vertical-launch batteries with 14 low-yield missiles each, and 2 smaller, 4-barrel vertical launchers with heavy hitting warheads allow to attack targets even with considerable anti-missile defences at range.
For sustained fire, the front of the ship houses a sizeable dual Arc Beam system, providing accurate firepower at close to mid-range.
To add utility, a 11x9 salvage grid is installed (20 block groups, double checkerboard) to enable gathering materials either from asteroids at high threat zones, or fallen foes. A similar 11x9 Astrotech array is also available to perform field repairs and even replace blocks - often with those salvaged from the less fortunate participants of a recent battle.
Turret-wise, the Vanguard kept all 4 of the Archer's Longbow turrets, and added 4 Defender autocannon turrets to provide more sustained fire.
Stats:
W/H/L: 99/51/162
Mass: 32051
Thrust/Mass: 1.5
Shields: 7000000(80000/s effective maximum recharge)
Power: 769890/s (reactor size: 6999)
Stabilisation: 100% (5.9% buffer)
Weapons:
Arc Beam:
Beam/Missile(0%)/EM(100%) 8x12000 damage/tick, 5 second burst (25 ticks), 10s cooldown
2x Lock-on vertical missile launcher:
Missile/Beam/Kinetic, 12x144000 damage
2x Lock-on vertical missile launcher:
Missile/Beam/Kinetic(50%), 4x562200 damage
Turrets:
12x Modified Banisher Compaq Mk1 anti-missile turrets based on the design by Gmodism
4x Longbow hybrid turrets (missile/beam/kinetic, beam/cannon/EM)
4x Defender autocannon turrets (cannon/cannon(50%)/kinetic)
Chamber setup:
- Power base enhancement chamber
- Recon chamber (15s scanner duration at 6.0 strength)
- FTL chamber: Jump distance level 2, jump power efficiency level 1
Utility:
- 11x9 salvage grid (20 block groups, can be bound to logic clock operated by inner ship remote)
- "Little Bird" shuttle (civilian version) in hangar
- 6 pick-up ports with unload rails and logic control launch/retrieval setting for drones
- 11x9 astrotech grid (20 block groups)
- Dual tractor beam emmitters (max mass: 7120)
Interior features:
- Bridge
- Core room
- Med bay
- Mess hall
- Briefing room
- Crew quarters
- Captain's quarters
- Officers' quarters
- Guest quarters
- Hangar with shuttle and cargo hold
- Elevator
- Airlock (logic operated with indicator lights), USD compatible
- Command Information Center
Core room
Crew quarters
C.I.C.
Med bay
Guest quarters
Hangar with shuttle docked
Bridge
Captain's quarters
Briefing Room
Mess Hall
Crew teleporter
I hope you'll enjoy the ship, I put a lot of work in it, and I'm still refining the design, so expect future updates!
As always, please drop a rating and a comment, whether you liked it or not - I can use constructive criticism.