The Maul is the pride of the mining corps. She's a fully equipped light frigate with all the amenities. Her massive Sc-115x10 Harvester Beam makes light work of asteroids and is fairly good at chewing away at planets. The automatic material collection system will also automatically sort your spoils. The Maul may not be a combat salvager but the on board defense turrets should protect you from light pirate raids.
Designed to keep a crew of 12 comfortable she has medical and dedicated shower facilities, as well as a galley/kitchen. The Maul has two UCS SMART Airlocks for entering the ship as well and small cargo bay needed to store supplies for long journeys as the ship has no nutrition producing facilities.
While she doesn't have a dedicated landing pad like the Axe the Maul does have two docking clamps for Chisels or similarly size craft or up to 4 L0 cargo pods.
Bridge
Galley:
1 of 2 Crew Quarters
Shower Facilities
Medical Bay
Automatic Storage Sorting System
Cargo Bay With Warning Lights
UCS Standard SMART Airlock
Other turret concerns should be less an issue when we can simply repair ships to their original specs without having to replace them one by one by one, although with the new buy by block system I don't mind it so much. I just buy all the blueprints, fill them with blocks and then place them. It just seems easier then buy, place, buy, place...
From what I heard we will be able to have factories on ships sometime in the future but I do not know what restrictions the ships will face.