Serenity Firefly class Transport

    Serenity Firefly class Transport Serenity_V3-1

    Quite a few tweaks in this update:
    • Much more difficult to screw up the engines now: I added a circuit to the engine controls so when you push another direction while the engines are already on, it will cancel the last direction and start on the new direction.
    • Added a Chain Drive!
    • Engine stowage now works properly.
    • Shuttle rails are now allot faster.
    • increased shield cap and recharge it's now 4000 and 400
    • increased Cargo capacity and speed while fully loaded.
    • minor improvements to USD
    • removed extra blocks from gravity ring.
    Thanks for downloading, and have fun :)
    Updates:
    Included a Mule
    all shuttles are now auto launching and docking
    included wing access panels to re-connect wireless logic
    Full 2.5:1 thrust ratio with full Overdrive.
    (Fastest Ship in the Verse)
    outside view.jpeg


    Now the Firefly Light Transport, is actually a light transport :)
    empty.jpeg light load.jpeg heavy load.jpeg
    I did some playing around with it, and tried loading it up to the brim with crate blocks, but the poor little engines just couldn't handle it. I ended up with a max capacity of 22K (452000 blocks, or and increase of 2260 in mass). I also made the Cruise Engines allot stronger. They went from 300 blocks each to 408 blocks each. So now with Cruise Control on, you can get up to approx 2/3 the speed cap.

    So some quick engine/load stats:
    Empty: 4 seconds to reach speed cap.
    Light Load: 15 seconds to reach speed cap.
    Heavy Load: 60 seconds to reach speed cap.
    (strategically using the cruise engines you can shorten those times though)

    She can run her Radar Jammer permanently as long as she's not carrying a load.
    However, with a light load, she can operate the Radar Jammer for about 15 seconds.

    I also added a AMS turret that looks like the one from the Serenity Movie. If you want to keep it strictly RP however, you can remove it and replace the turret axis with a white light.
    Landed.jpeg takeoff.jpeg Serenity Take Off.gif
    For some reason the last update broke the shuttle wireless links. This update should fix it. Also the Crew Transfer Port activator is now accessible from inside the ship.
    Thread for comments: Link
    So I was finally able to get the Shuttles overhauled. They should be much more reliable. It is now impossible to dock incorrectly or with the wings extended. It's also impossible to extend the wings while docked. (However, make sure you don't have the wings activated while un-docking... as soon as you un-dock the wings will extend through the bay doors and cause glitches)
    I ended up overhauling the shuttle logic. Each shuttle now consists of 9 logic blocks to make sure everything works right. :)

    I also stole an idea from Boba_Fett's version of Serenity. I switched out the plant on the bridge navigation console. It now looks more like mini palm tree. I also really liked Boba_Fett's addition of a Mule in his version, I may end up adding one to mine as well.

    Changed the appearance of the front of the engines to be a better match.
    Also added 5 extra pull blocks to each engine for a non-noticeable difference to cruise performance.

    Have fun and please leave any comments you have in the Shipyard Serenity thread here.

    Can't stop the Signal :)
    1) Fixed wireless links
    2) Removed stray block from one of the hall ways
    3) Added gravity blocks
    4) Added a bit more space under the core to prevent exiting the ship when exiting the core.

    Next update, I'm going to make the shuttle docks more intuitive, and add Shuttle bay doors for when the shuttles are gone.

    As always have fun :)
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