I got sick of spending so much time putting one of these together from scratch each time. Its posted it here so other players don't have to either. Just load template and paste it in.
The file here must be copied into the templates folder under starmade so you can then load it in game. The entire template is 19 long, 21 high and 21 wide. The extra block long is for the two computers so they are prelinked to all the blocks. Some experience using templates before is handy.
Salvage/Pulse template block 21x21 outputs. Primary salvage 9blocks/Slave Pulse 9 blocks per beam. Each tick of each beam will salvage one block each. The output blocks from the front checkerboard are in the middle 9 back from the front of the template. The alternating set of rear checkerboard outputs are 10 back from the front providing a solid 21 x 21 outputs with no gaps.
Ignore the core in the picture below as the template doesn't include that.
Efficient number of salvagers used to reduce lag and power use and block count, from my previous post linked here.
How to make efficient salvage beams and lower lag
The file here must be copied into the templates folder under starmade so you can then load it in game. The entire template is 19 long, 21 high and 21 wide. The extra block long is for the two computers so they are prelinked to all the blocks. Some experience using templates before is handy.
Salvage/Pulse template block 21x21 outputs. Primary salvage 9blocks/Slave Pulse 9 blocks per beam. Each tick of each beam will salvage one block each. The output blocks from the front checkerboard are in the middle 9 back from the front of the template. The alternating set of rear checkerboard outputs are 10 back from the front providing a solid 21 x 21 outputs with no gaps.
Ignore the core in the picture below as the template doesn't include that.
Efficient number of salvagers used to reduce lag and power use and block count, from my previous post linked here.
How to make efficient salvage beams and lower lag