This is the last (planned) Update for release v0.201.378!
Many of the changes here bring v0.201.378 closer to v0.202.87, (identical values).
This customConfig fixes the default-vanilla problem with OP - Damage Beams, (v0.201.142 - 0.201.378)...
Improved armor + damage reduction compensate shield-regeneration reduction!
Minor power increases to all systems to drive numbers down a bit overall!
Simple quality of life improvements!
Custom-Config-Concept / Lore
Damage Beam:
Energy-weapons are best against shields (energy-shielding), they disrupt shield stability.
Reduced efficiency against armor: it takes time to heat / melt blocks that are built to resist [EM] effects.
Cannon / Missile:
Kinetic + Thermal (heat) weapons are best against Armor.
All types devastate systems.
This config gives damage a new "scale"; small scale weapons will have to grind a bit to destroy armor, large scale weapons will have to work a bit harder, and [EM] based weapons are simply not the most efficient against armor.
Death-Beam is best against Shields!
Armor tests w/ small ships / 5block weapon-systems:
Small weapons will take longer to penetrate, but are not useless!
Too much for extensive, exhaustive testing... it is however looking very good, small ships are able to chew threw armor with basic weapons, without secondary or effect support!
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