There was this discussion about diagonal elevator movement and rails issues and I had used this system to get around some really awkward rail placement. To further that discussion I re-created a tutorial version of the rotating tram system, stripped down, with plenty of display blocks to walk you through the operation.
Here (below) you can see the basic ship disc shape. The tram (little white box) retracts into the void space, rotates according to it's settings then extends to the next platform.
The hub core and gravity control are visible, above the core is the central rotator dock with rotational control and speed control. You can add control logic as required for the speed and rotation angle of each advance as you see fit.
The rail system is connected to the rotating core (below) as well as the rail controls for extending and retracting the tram as it arrives or departs a platform. The logic is fairly basic and documented with display panels.
This are (below) explains the various controls you can add logic for is you want to speed/slow the system to change the degree of rotation.
That should get you started and with a little more logic and some wireless you can add automatic doors to your tram and platform as well as the ability to rotate clockwise or counter-clockwise.
The range of this system is only limited by how far you want to go from the rotating core, you could have 2 trams (one inside the ring and one outside). The further from the core the faster the trams lateral movement will be. You can fine tune the gravity system to your liking, I put in only the most basic of system.
NOTE: To build this I made the ship 1st and nearly immediately added the rails away from the core before building the walls in-between. This method of construction makes it easier for me but you can always 'tunnel' though your ship from the rotating core to add your far rails then patch the ship walls afterwards.
Rate it if you learn anything from this.
Here (below) you can see the basic ship disc shape. The tram (little white box) retracts into the void space, rotates according to it's settings then extends to the next platform.
The hub core and gravity control are visible, above the core is the central rotator dock with rotational control and speed control. You can add control logic as required for the speed and rotation angle of each advance as you see fit.
The rail system is connected to the rotating core (below) as well as the rail controls for extending and retracting the tram as it arrives or departs a platform. The logic is fairly basic and documented with display panels.
This are (below) explains the various controls you can add logic for is you want to speed/slow the system to change the degree of rotation.
That should get you started and with a little more logic and some wireless you can add automatic doors to your tram and platform as well as the ability to rotate clockwise or counter-clockwise.
The range of this system is only limited by how far you want to go from the rotating core, you could have 2 trams (one inside the ring and one outside). The further from the core the faster the trams lateral movement will be. You can fine tune the gravity system to your liking, I put in only the most basic of system.
NOTE: To build this I made the ship 1st and nearly immediately added the rails away from the core before building the walls in-between. This method of construction makes it easier for me but you can always 'tunnel' though your ship from the rotating core to add your far rails then patch the ship walls afterwards.
Rate it if you learn anything from this.