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    Power Supply Unit Mk12 PSU Mk12 R1

    Hello there, I am here to present yet another generator, The power supply unit Mk12

    You might ask why not just update the original post? Well this is due to Mk12 being so superior and basically not the same as Mk3.

    You see, The mk3 was made when bluerain was still a thing

    Bluerain being a faction then turned into Dread Syndicate

    Dread Syndicate was then shut down and dissolved into blade falcon

    Its so old that it has been on GenXnova since January 2015

    Thus when it came time to overhaul our fleets we deployed the very latest cutting edge systems in order to run our titans (Namely Watcher, Definity, Vengeance, Clarity, And finally Centurion)

    So without further ado here is the change log

    >Clock speed reduced from 1000MS to 500MS allowing for faster transfer of power via OR logic block

    >Overhaul of effective reactor blocks, Improved power per block

    >Power supply beams re-balanced to be in perfect efficiency (Using math code N=Re-gen of generator R=Power supply per block A= Answer

    N Divided by 300(R) = A. A Divided by 2 = Ratio for main and support (Support being cannon!)

    Using this mathematic formula we where able to make the generator transfer precisely its own re-gen and thus this has almost eliminated power failures due to the mother ship giving its power back to the generator due to the generator itself having a power failure due to over transfer.

    Long story short, Changing the ratio of the power supply beams to be any higher then current reduces the effective power you gain.

    We are transferring more effective power over a minute with the current setup while using LESS effective power supply beams then Mk3

    (I.E MK12 Total power supply block group= 3332 Mk3 total power supply block group= 2882)

    That is less then 450 blocks more for a 1 million E/s transfer.

    Using this we have been able to create a 1 Million generation per tick generator

    If we look at this chart here once again

    NOTE: above chart is with ONE group!

    We can see that, over 880K you start to stop gaining a bonus HOWEVER we still gain a bonus up until 1 Million which is still worth gaining due to the whole point of generators is to reset the bonus.

    The curve drops off around 880K AS new testing has uncovered meaning that its not a far stretch to gain 1 Million and is a worthwhile compromise

    Now onto the generator

    Before we get onto the meat and bone of the generator here is a few warnings before use you must be aware of

    The logic clock can stop randomly if you are relogging alot or reloading a sector to fix simply toggle the generator on and then off and back on again this is due to the OR gate getting stuck due to starmade's logic bugging out.

    Secondly upping the block count of the power supply beam or the generator itself would push the affective power per block below just putting standard reactors all over your ship DO NOT DO THIS we are already on the edge of what we can gain from the bonus reset any lower and it becomes a waste of space.

    You may remove the power tank blocks and replace them with what you wish however this is in place to prevent the generator power failing due to server autosave or lag in general (Where you can have issues due to the server pausing regen)


    Finally if you are going to use this generator please make sure to credit the combined efforts of the blade falcon faction for this design and generator.

    If you are interested in developing tech inside an engineering faction like blade falcon you are welcome to join via putting an app down at http://bfc.shivtr.com/

    First the back


    Red= Input
    Blue= Output
    As per normal link the blue to your ship and link the red to another generator





    Thank you for reading and remember to be on the lookout for a development thread where we post ideas and designs to the public in future.

    Special credit must go to @Olxinos for his helpful review that highlighted many things we could improve upon.

    Also thanks to Vehcklox who overhauled the powercore of the generator gaining a better power per block overall.

    And thanks to Lionspirit03 for his outstanding demonstration of how one would use it inside of a ship and the construction of the hulls of the following titans

    Centurion, Templar, Definity.
    Author
    Zackey_TNT
    Downloads
    743
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    743
    First release
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    5.00 star(s) 6 ratings

    More resources from Zackey_TNT

    Latest updates

    1. Fixed thrusters on the back of PSU Mk12 as per request

      Nothing else but thruster removal you will now need to place thrusters on the psu.

    Latest reviews

    Really like it. Does what it says on the tin; quick question though are two separate beams supposed to fire out the psu or just one that fires in bursts?
    Zackey_TNT
    Zackey_TNT
    One in burst.
    Very well done!
    An absolutely magnificent generator. I have a ship in which i was able to dock 5 of these inside of my ship completely concealed with only one access door to remove/ install these bad boys like batteries. my ship was already producing around 5m e/sec before hand.

    I am now able to nearly double that all while using 1/10th the space it required to achieve the first 5 million e/sec through conventional means.

    lag seems to be non existent and i couldn't be happier. Cant wait to see what you come up with next...

    But would it be possible to achieve similar results with a shield recharging dock-able entity?.. would be awesome.
    Zackey_TNT
    Zackey_TNT
    Dockable shield generators are an issue to do because when the shield supply beam hits its target the target goes into combat mode due to shield change (combat mode reduces regen of shields by 90%) this also happens to the generator itself so its unwise to use them due to their cost
    Thanks for releasing to public. Going to rip out the power system in a ship I am working on in favor of this beast. One question. What are the cannons for exactly?
    Zackey_TNT
    Zackey_TNT
    They speed up the firing of the power supply beams and are a support based system for the power supply beams.

    By binding them to power supply beams the beams fire faster which is better for fast energy transfer.

    They are a needed part of the system and should not be removed.

    Do not attempt to put this generator directly onto your ship instead it should be docked as it is a separate ship
    One problem, you covered the core and access to said core with thrusters making it inaccessable in the shipyard. 2x9x20 thrusters top and bottom are plenty if you want to edit it.
    I will certainly be using this reactor in my next build. Your docked power reactors are SO much better than what I had cobbled up on my own, it is frankly embarrassing. Worse is other people are using my old reactors. Oh the shame of it...
    Zackey_TNT
    Zackey_TNT
    Thanks for the review, Stay tuned for updates.