NSI Centaric Station

    NSI Centaric Station 2016-10-20



    Centaric Station in your very own skyscraper in the sky.

    Complete with it's own shipyard, executive suite, factory system, cubicle farm, and extensive elevator system; Centaric is a bastion of civility in an uncivilized galaxy.


    STATS

    Blocks: 295,981
    Power Cap: 18,978,000
    Power Regen: 2,371,330/sec
    Shield Cap: 4,002,187
    Shield Regen: 125,218/sec

    FACTORIES

    Refinery with 72k cargo
    Storage with 70k cargo
    10 item per tick of each factory type
    1000 item per tick of each factory type

    TURRETS

    Twin Goliath-class turrets with cannons, beams and tracking missile capability.

    Docking

    There is an open docking bay for a single small shuttle, and various docking rails along the shipyard structure and tower pylon.
    Author
    Xacktar
    Downloads
    835
    Views
    835
    First release
    Last update
    Rating
    4.00 star(s) 2 ratings

    More resources from Xacktar

    Latest updates

    1. Minor Fixes

      Fixed artifact blocks and missing details

    Latest reviews

    Its a jack of all trades station and that makes it suffer, its size does not allow for such a station to be great in any one way. The interior is decent but the blue lighting washes out a lot of the larger sections. The exterior is also massively washed out by the amount of bright blue lights everywhere. There is not much special about the station other than its jack of all trades appeal.
    (Reviewing the original 10/20 version, not the 10/25 update.)
    I originally downloaded this station to gain inspiration for my own stationary buildings. It is expansive, yet feels space-efficient. I haven't been able to access any internal area below the docking/spaceyard level, but I suspect this is where the station's systems are tucked away. Similarly, I couldn't access the turrets, but they look like they mean business and generally have a good, strong, sturdy look. There are lots of astronaut-friendly details on display here, so you can see several different styles of "chair", as an example. It definitely has the flavor of corporate glass and steel.
    Recommendations:
    1. Expand the docking back for longer ships, and maybe even have a docker on the wall, for nose-docking against the central spire structure.
    2. (If it hasn't already been fixed) Place emergency recall buttons at the top and bottom of the twin elevator shafts, so that if the elevator car is away from either end of the shaft, an astronaut can recall it.
    3. (This may have already been changed) Add a teleporter pad to every level that lacks one for fast travel.
    Xacktar
    Xacktar
    Thanks for the review! Here's some things you may have missed.

    1. There are a variety of docks alone the shipyard area on the ribs of the structure. This should be usable for side and nose docks.

    2. Each level has a 'call elevator' button near the elevator shaft, most are opposite the gravity block, but the top and bottom most level are slightly different.

    3. I figured most traffic will be between the docking bay and control room so I kept the teleporters in those two locations for that reason.

    4. The interior of the station can be accessed outside of build mode by extending the power core on the reactor level.

    :)