NDS - Raytheon Triplex AMS V1G1

    NDS - Raytheon Triplex AMS V1G1 2016-11-09



    -- Neotronix Defensive Solutions --

    Heavy duty point defence futureproofed for missile HP values
    - 8 overdriven barrels, 8 computer groups to eliminate power consumption stacking
    - 2 independant docked dumbfire cells, line of sight based targetting if an enemy crosses within a 30 degree cone when AMS bairs on target.
    - 1 vertical launch lockon missiles set to only kill astronauts. A final finisher to put shame to them when a multi purpose AMS turret took out their ship.

    Explanation for the uninitiated:
    Docked guns are like turrets but they are docked as a ship, they generally get placed partially or completely inside a ship replacing existing weapon systems. The benefit of using them is that the Bobby AI can use them without any static angle. They will fire and deviate their aim within a projected 30 degree cone shaped space in front of the output. This also allows you to fire multiple fast firing weapons at the same time. Lastly each docked weapon system can benefit from the inate 2m energy/second softcap. in essence if you build a weapon that uses slighly less then 2m e/s you can stack as many as the ship can carry without ever noticing performance reduction on the main ships energy reserves.


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    Author
    Guthris
    Downloads
    376
    Views
    469
    First release
    Last update
    Rating
    4.50 star(s) 2 ratings

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    Fantastic design and implementation.
    Really cool design, can't really seem to figure it out though. Bits are attached in weird places and the AI won't fire some of the guns :/
    Guthris
    Guthris
    The turret is designed to take aim at missiles by default, the dumbfire pods will fire if an enemy ship lines up within a 30 degree cone of their line of sight if and when the ams rotates past one, they will autofire when that happens, the vertical launch missiles only trigger when an astronaut enters the field during EVA, that constitutes the third use of the weapon. Ive gotten all systems to work in succession by taking on a small dumbfire wielding fighter and subsequently killing its missiles, countering with the dumbfires and when he got kicked out of his core the missiles finished the job. I hope this explains the use of the turrets intricate method of assembly. Docked weapons are the future, they will work independant from the main ship and allow you to exploit another 2m e/s reactor softcap in essence making them act to no detriment to the main ship. Thank you for rating