Minmatar Breacher: Standard Edition

    Minmatar Breacher: Standard Edition 3.0.0

    The entire ship was looked over. External details were updated to match the color scheme of EVE's model. Armor was altered and overall lowered a bit. Ship systems were completely redone. Along with these changes, I have decided to only refit my ships to this degree once every 6 months. As such this ship will not be updated until April 1st of next year.
    In the most basic of terms, most systems on the ship received an upgrade. The aim is to release a balanced set of ships, with values directly converted from EVE. I forgot to take into account the effects that skills have on ships. This means a massive stat boost. More of the internal structure will be used, and gives a massive increase in performance. This makes my ships more viable in legitimate pvp situations.

    The changes to the Breacher are as follows.

    ~ 200 more Mass
    ~ 1,900 more Thrust
    ~ 0.6 more T/M Ratio

    With the recent shield change and an adjustment, there are now ~ 25,500 more Shield Capacity.

    ~ 500 more Shield Regen
    ~ 70,000 more Power Capacity
    ~ 32,000 more Power Regen

    Jump Drives will now be worked into ship stats. This ship has 1222/1262 jump modules, giving it a 96.8% Jump Drive rating (based off the 5% needed for optimal jump systems)

    Scanners will also be worked into ship stats. They will no longer be the same across all ships (3% of mass). Some ships will be better at scanning than others. This ship has 651/1262 giving it a 51.6% Scanner rating (based off the 5% needed for optimal jump systems)

    If anything is wrong with the blueprint, please let me know!