In the most basic of terms, most systems on the ship received an upgrade. The aim is to release a balanced set of ships, with values directly converted from EVE. I forgot to take into account the effects that skills have on ships. This means a massive stat boost. More of the internal structure will be used, and gives a massive increase in performance. This makes my ships more viable in legitimate pvp situations.
The changes to the Breacher are as follows.
~ 200 more Mass
~ 1,900 more Thrust
~ 0.6 more T/M Ratio
With the recent shield change and an adjustment, there are now ~ 25,500 more Shield Capacity.
~ 500 more Shield Regen
~ 70,000 more Power Capacity
~ 32,000 more Power Regen
Jump Drives will now be worked into ship stats. This ship has 1222/1262 jump modules, giving it a 96.8% Jump Drive rating (based off the 5% needed for optimal jump systems)
Scanners will also be worked into ship stats. They will no longer be the same across all ships (3% of mass). Some ships will be better at scanning than others. This ship has 651/1262 giving it a 51.6% Scanner rating (based off the 5% needed for optimal jump systems)
If anything is wrong with the blueprint, please let me know!