Logic demonstration station
admin to spawn station
/load logicdemobase [name]
Price doesn't matter since you have to load it.
Logic circuits are setup to show links and has display units for descriptions. Some of the more complicated circuits you can trace the links by hitting c on the block as while it is complicated it is setup to be visible. All of these work on ships. It was built as a station just incase I managed to get a elevator or rail car system setup. The logic isn't that hard by the looks but keeping the elevator or rail cage stable is.
Logic circuits included:
Basic automated hatch
Basic gravity tube or passageway
Complicated gravity tube or passageway
On pulse switch
Off pulse switch
On pulse memory cell
Clock
Automatic Airlock
Basic non reversing curtain door
Complicated reversing curtain door
Cylon lights basic with instant off (Think knight rider light bar)
Weapon computers cycle off after an activation so you need to constantly cycle the weapon computer to keep it running. The logic circuit is shown with 2 on pulse switches to turn it off and on, the output is the clock circuit but since beams aren't visible when on a station I have activated lights.
admin to spawn station
/load logicdemobase [name]
Price doesn't matter since you have to load it.
Logic circuits are setup to show links and has display units for descriptions. Some of the more complicated circuits you can trace the links by hitting c on the block as while it is complicated it is setup to be visible. All of these work on ships. It was built as a station just incase I managed to get a elevator or rail car system setup. The logic isn't that hard by the looks but keeping the elevator or rail cage stable is.
Logic circuits included:
Basic automated hatch
Basic gravity tube or passageway
Complicated gravity tube or passageway
On pulse switch
Off pulse switch
On pulse memory cell
Clock
Automatic Airlock
Basic non reversing curtain door
Complicated reversing curtain door
Cylon lights basic with instant off (Think knight rider light bar)
Weapon computers cycle off after an activation so you need to constantly cycle the weapon computer to keep it running. The logic circuit is shown with 2 on pulse switches to turn it off and on, the output is the clock circuit but since beams aren't visible when on a station I have activated lights.