To start off, this is the first ship I've ever uploaded, so while I appreciate any tips and criticism, try not to be too harsh. Now, I present the Hercules Cargo Hauler.

    I built the Hercules with 3 main ideas in mind: 1. A small effective cargo hauler. 2. While effective, it would still work for roleplay. 3. To show that a ship doesn't need to be huge to have an interior. Making this work meant that something had to suffer, which in my opinion is the exterior, as it is pretty uniform and dull, however, it is still effective and has an interior, like mentioned above. The ship has no weapons, as it is by no means built for combat, it does however have weak shields and a jump drive, the ship features a cockpit with some logic systems, a small cabin to sleep in for long hauls, a shielded cargo area, and an accessible engineering area.

    If you want a quick rundown of what each button does and where to find parts of the ship, click the spoiler below
    First the logic in the cockpit:
    The activator directly in front controls the cargo shield.
    The activator to the left controls the landing gear.
    The button to the right makes the seat rise.
    And the button the left makes the seat fall

    The cabin:
    ensure the seat is lowered, activate the sideways gravity module to the back left of the cockpit, open the door behind the seat, and hop in. Behind the bed there is another door that can be used to get to the cargo hold.

    Engineering: In the cargo hold, in front of the cabin access, there is a 1 block door, hop down and you are in engineering.

    And that is the HCH, I hope you enjoy it, and please leave any feedback below.
    Author
    HappyTurtle
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