(EDIT: Carrier not updated to latest builds, and cannot yet recall fighters on it's own! Feature is a planned update for the craft.)
A large "shoe box" carrier, containing twelve Greaver drones, and two turrets. They can be released one by one, or all at once. They are useful distractions in combat, and best released after pirates call for backup.
Notice: For some off reason, the game sets all docked AI to "turret" when this is constructed with a blueprint. For it to function, you must go to each Greaver's AI module and set it to "ship".
The carrier is not directly armed, only turrets, and is used to transport and protect Greavers. It has a decent jump drive, good shielding, and that's about it for a simple carrier.
^Twelve of these fit inside of the carrier. Blueprint includes all of them.
If anything besides the AI modules act up in any way, let me know and I'll see if I can fix it.<3
A large "shoe box" carrier, containing twelve Greaver drones, and two turrets. They can be released one by one, or all at once. They are useful distractions in combat, and best released after pirates call for backup.
Notice: For some off reason, the game sets all docked AI to "turret" when this is constructed with a blueprint. For it to function, you must go to each Greaver's AI module and set it to "ship".
The carrier is not directly armed, only turrets, and is used to transport and protect Greavers. It has a decent jump drive, good shielding, and that's about it for a simple carrier.
^Twelve of these fit inside of the carrier. Blueprint includes all of them.
If anything besides the AI modules act up in any way, let me know and I'll see if I can fix it.<3