Note this has a lot of flashing lights and moving parts! You may not want to continue if you are prone to seizures or have weaker hardware like I did recently.
My second attempt at this build, the first was on a planet. Lost that in a hardware failure. With upgraded hardware, I am trying again. I'm leaving myself a backup here so I do not lose it again. I'll try to keep updates when neccecary. There are no true duplicate buildings as all are made individually.
I am looking for assistance on the multi-floor elevator's logic in the capital building. Such complexity is beyond my miniscule attention span.
All buildings and structures are heavy works in progress
Current points of interest:
Capital tower- Will later house a maze of interesting rooms and the station's main blocks of interest. Garden on the roof.
Cipher Key Lair- The city factory, nod and throwback to a Gamecube classic.
Shadowgear Corps Office- Just an office. Nothing diabolical to see here.
Sewer system- Glowing goo and pipes galore.
Hospital- It's going to get a little spooky in there later.
News Station- Heavily incomplete.
Party Plaza- My finest disco room yet. Home to a party floor, a crystal disco ball, and a hologram warship above.
Planned buildings:
Wreck Department- A large building in disrepair with construction machinery operating in the vicinity. (I previously made and lost this)
Restaurant
Hotel
Apartments
Thanks for reading that wall of text!
Black boxes on the ground are planned plots, report any unintentional breaks in otherwise finished zones if possible.
My second attempt at this build, the first was on a planet. Lost that in a hardware failure. With upgraded hardware, I am trying again. I'm leaving myself a backup here so I do not lose it again. I'll try to keep updates when neccecary. There are no true duplicate buildings as all are made individually.
I am looking for assistance on the multi-floor elevator's logic in the capital building. Such complexity is beyond my miniscule attention span.
All buildings and structures are heavy works in progress
Current points of interest:
Capital tower- Will later house a maze of interesting rooms and the station's main blocks of interest. Garden on the roof.
Cipher Key Lair- The city factory, nod and throwback to a Gamecube classic.
Shadowgear Corps Office- Just an office. Nothing diabolical to see here.
Sewer system- Glowing goo and pipes galore.
Hospital- It's going to get a little spooky in there later.
News Station- Heavily incomplete.
Party Plaza- My finest disco room yet. Home to a party floor, a crystal disco ball, and a hologram warship above.
Planned buildings:
Wreck Department- A large building in disrepair with construction machinery operating in the vicinity. (I previously made and lost this)
Restaurant
Hotel
Apartments
Thanks for reading that wall of text!
Black boxes on the ground are planned plots, report any unintentional breaks in otherwise finished zones if possible.