Hey welcome to the dock. Seems noone else is reviewing your ships so i'm gonna be the first.
Since your post seems to emphasize stats i'll try to focus on it the most, but still rundown of visuals:
The hull itself is really bland and lacking in features; you have the start of some rivets with the lone wedges sticking out; just making that circle of your ship a different color would help break the ship up a lot. You'd think a firebird would have more colour to it too ;)
Interior is basic without much feature to it, but the stuff there's in is good.
Engines i like; but again a bit more color to break up the ship would go really far. Even if its just changing the rear 10% of the ship to black would make a pretty big difference.
Your bobby ai is indistinguishable from a regular system computer, rotating it around so its facing the interior helps players tell what it is immediately.
In terms of systems there are a coupple of moderate flaws, and a huge one:
Huge one:
Your ship is BADLY lacking in thrust for a combat vessel. It should not be below 1.0 thrust / mass ratio (4 times higher) 3 things you can do here:
Replace standard armor with hull. standard is 3 times heavier, and a ship this small wont survive fire for long anyway. You can even replace some of the armor blocks with thrusters in some spots if you're feeling frisky.
If the problem is power: Run your reactor lines for the entire length of the ship (this is always a good idea)
last tip is simply to make the ship much wider/taller; you have over 50% of your ship as armor blocks, meaning very low % of your ship goes toward system blocks. This isn't just bad for thrust; it's also limiting everything else you do and preventing the use of support systems. Speaking of which:
No support systems
A ship relying on lock on systems needs a scanner; otherwise you cannot fight anything with a radar jammer on it since you can't lock onto it. Scanner antenna blocks coincidentally make neat floors and ceilings.
Could also consider a jump drive or some defensive effects.
Not functional ai ship
Ai is dumb. With a ship like this the ai will try to fire all the missiles at once, which you dont have enough power for, making the ship go into powerouttage where it regenerates power very slowly. You can pile on more power capacity but lock ons are super hungry, and there are things you can do to your weapon to lower the power spike:
for every output a weapon computer has the power cost goes up 10%; with 4 your missiles cost 40% more power; simply splitting the weapon between different computers will lower this a lot.
Alternately, reduce the slave percentage; a 50% slave mis/beam has 30 second cooldown, 66% power cost and 66% damage. It's also slower which is the big downside, but sacrifices must be made for power if you want it to be ai flyable, and 66% speed is usually enough.
no chaff (decoy missiles)
The ship only has 4 lock ons coming out of it, a single anti missile turret will shoot that down most of the time. Consider adding a mis/mis system with just 2 blocks to it to confuse missile defence. If you're worried about hitting your own ships you can add a damageless effect to it, like push.
TL:DR;
- more thrust
- more different blocks used in exterior
- consider thicker ship
If you're fighting ai ships you dont need to worry about this too much, i just dug into it a bit hard because it seemed like you were interested in the mechanical stuff, and the 2/5 rating i'm sure makes sense if you look at the stuff older members have posted on the dock.
So yeah, welcome to starmade, and dont be afraid to post more.