Discreet Shipyard Incorporated proudly releases the latest iteration of their notorious Scimitar destroyer.
This is not just a new years version of the same old ship. No, with the mark 3 the engineers returned to the original vision that made the craft so fearsome in the past, adapted to the new technologies available. The Scimitar again features a long range cannon system to unshield it's foes before entering battle distance. additianlly it was equiped with some fast firing explosive amcs to shred of hull quickly and destroying multiple systems at impact...
It also got it's original key signature, side mounted siege turrets back.
The armor was reduced in favor of bigger dimensions, more interior, more shield recharge and a 60% passive ion effect pretty much putting the shield regeneration to a whopping 48k+/s under fire while dishing out roughly 130k dps on a single target.
Special eye candy is the back with the new thrusters which are linked to the command decks thrust control making the ship look even more amazing.
Stats:
Thrust/Mass: 12010 / 11848 (incl. rails)
LHW: 112/108/57
Power: 3461188 / 1366168
Shield: 2044012 / 150111
StructureHP: 7451030
ArmorHP: 1241375
HP Damage Penalty: 1.3
---- previous versions ---
Discreet shipyard incorporated proudly introduces the 19431 Type-D Scimitar Mk2.
It is basically the rail system version of the previous design with a few little changes. The ship offers a lot of room for role play as well as some nice logics for blinky lights, shipwide red alert system, escape pod launch system, doors and gravity lifts.
Thrust/Mass: 19471 / 13038 (incl. rails)
LHW: 82/84/49
Power: 2581407 / 1005985
Shield: 3010106 / 31597
StructureHP: 6520315
ArmorHP: 1939200
HP Damage Penalty: 1.3
Systems:
Cannon/Cannon/Punch
Cannon/Cannon/Explosive
Missile/Beam/Explosive
Radar Jammer
2x Jump Drive
Jump Inhibitor
Scanner
Ship Defense System, killing players near the core.
Autofire Swarm Missiles logic, releasing a 60 missile strong swarm every 8 seconds.
Escape pod launch system
2 Big manable Turrets
4 Fighter Defense Turrets
4 Homing Missile Turrets
8 Point Defense Turrets
2 Escape Pods
Safe Travels
--- old description ---
Discreet Shipyard Inc. proudly reveals it's first Destroyer the Type-D Scimitar.
The Scimitar is considered a light destroyer but offers a lot of offensive potential.
The ship offers a lot of room for role play as well as some nice logics for blinky lights, shipwide red alert system, escape pod launch system, doors and gravity lifts.
Thrust/Mass: 19410 / 11846
LHW: 82/84/49
Power: 2.567.685 / 962.661
Shield: 1.250.068 / 30.563 (pre-018999)
Systems:
Cannon/Beam/Ion 3000/1600/2900 | ~200k Shield damage, 4k range every 2.6s
Missile/Beam/Explosive 75/75/75 | 3x~16.5k damage, 9.6k range, 45s
Radar Jammer
Jump Drive 109/5924
2 Assault Turrets
2 Fighter Defense Turrets
4 Homing Missile Turrets
10 Point Defense Turrets
2 Escape Pods
This is not just a new years version of the same old ship. No, with the mark 3 the engineers returned to the original vision that made the craft so fearsome in the past, adapted to the new technologies available. The Scimitar again features a long range cannon system to unshield it's foes before entering battle distance. additianlly it was equiped with some fast firing explosive amcs to shred of hull quickly and destroying multiple systems at impact...
It also got it's original key signature, side mounted siege turrets back.
The armor was reduced in favor of bigger dimensions, more interior, more shield recharge and a 60% passive ion effect pretty much putting the shield regeneration to a whopping 48k+/s under fire while dishing out roughly 130k dps on a single target.
Special eye candy is the back with the new thrusters which are linked to the command decks thrust control making the ship look even more amazing.
Stats:
Thrust/Mass: 12010 / 11848 (incl. rails)
LHW: 112/108/57
Power: 3461188 / 1366168
Shield: 2044012 / 150111
StructureHP: 7451030
ArmorHP: 1241375
HP Damage Penalty: 1.3
---- previous versions ---
Discreet shipyard incorporated proudly introduces the 19431 Type-D Scimitar Mk2.
It is basically the rail system version of the previous design with a few little changes. The ship offers a lot of room for role play as well as some nice logics for blinky lights, shipwide red alert system, escape pod launch system, doors and gravity lifts.
Thrust/Mass: 19471 / 13038 (incl. rails)
LHW: 82/84/49
Power: 2581407 / 1005985
Shield: 3010106 / 31597
StructureHP: 6520315
ArmorHP: 1939200
HP Damage Penalty: 1.3
Systems:
Cannon/Cannon/Punch
Cannon/Cannon/Explosive
Missile/Beam/Explosive
Radar Jammer
2x Jump Drive
Jump Inhibitor
Scanner
Ship Defense System, killing players near the core.
Autofire Swarm Missiles logic, releasing a 60 missile strong swarm every 8 seconds.
Escape pod launch system
2 Big manable Turrets
4 Fighter Defense Turrets
4 Homing Missile Turrets
8 Point Defense Turrets
2 Escape Pods
Safe Travels
--- old description ---
Discreet Shipyard Inc. proudly reveals it's first Destroyer the Type-D Scimitar.
The Scimitar is considered a light destroyer but offers a lot of offensive potential.
The ship offers a lot of room for role play as well as some nice logics for blinky lights, shipwide red alert system, escape pod launch system, doors and gravity lifts.
Thrust/Mass: 19410 / 11846
LHW: 82/84/49
Power: 2.567.685 / 962.661
Shield: 1.250.068 / 30.563 (pre-018999)
Systems:
Cannon/Beam/Ion 3000/1600/2900 | ~200k Shield damage, 4k range every 2.6s
Missile/Beam/Explosive 75/75/75 | 3x~16.5k damage, 9.6k range, 45s
Radar Jammer
Jump Drive 109/5924
2 Assault Turrets
2 Fighter Defense Turrets
4 Homing Missile Turrets
10 Point Defense Turrets
2 Escape Pods