DSY Inc. Type-D Scimitar

    DSY Inc. Type-D Scimitar MK3 199217

    originall the ship had roughly 3.x million power storage and the missile turrets would produce energy and feed it to the ship for storage purpose untill the missile would fire every 45 seconds... thus using up the stored power...
    Well recent update also killed this mechanic for those turrets kinda acted as docker power generators. i redid the missile turrets so they would store most of the required power themselfes and adapted the ship accordingly for it no longer requires that much power storage. instead i pimped power regen slightly, shield regen a fair bit. and put the passive ion effect back on 60% from 59.9

    enjoy!
    Rebuild from the ground up.
    - Lighter armor
    - bigger in size more space for interior (4 floors) and systems
    - it has it's old turrets back...
    - new prototype engines you'll love them.

    as usual beauty full, role play suited and battle ready.
    uploaded .sment instead of the .zip (sorry i got rusty)

    it still says .zip up there so i also added an external file here https://www.mediafire.com/?4rdotnoks21dchx
    Discreet shipyard incorporated proudly introduces the Type-D Scimitar Mk2.


    It is basically the rail system version of the previous design with a few little changes.
    The ship offers a lot of room for role play as well as some nice logics for blinky lights, shipwide red alert system, escape pod launch system, doors and gravity lifts.

    Thrust/Mass: 19471 / 13038 (incl. rails)
    LHW: 82/84/49
    Power: 2581407 / 1005985
    Shield: 3010106 / 31597
    StructureHP: 6520315
    ArmorHP: 1939200
    HP Damage Penalty: 1.3

    Systems:
    Cannon/Cannon/Punch
    Cannon/Cannon/Explosive
    Missile/Beam/Explosive
    Radar Jammer
    2x Jump Drive
    Jump Inhibitor
    Scanner
    Ship Defense System, killing players near the core.
    Autofire Swarm Missiles logic, releasing a 60 missile strong swarm every 8 seconds.
    Escape pod launch system

    2 Big manable Turrets
    4 Fighter Defense Turrets
    4 Homing Missile Turrets
    8 Point Defense Turrets

    2 Escape Pods
    ok so i changed the logic for the escapepods so something more optimized and with the space won i added a little more power regen, shields and shield regen.

    Also i increased the power of the push beams to shove the pods out faster.

    then came the patch and i redid all the turrets. will maybe redo the ship itself next week...
    i redid the logic for the cloaker detecting swarm missiles. by turning it on it now keeps firing volley after volley every 15 seconds as long as the activation block is on.
    Also added two slow loading jumpdrives (1 block) for emergency escape purposes