- Game version
- v0.201.378
This is an attempt at updating all the derelict stations to the current weapons system, power system, shields, and rails.
Here's some examples of what I've done. For rails I replaced all plex elevators and docking areas with the current rail versions of them. So there's added logic for the various elevators to each floor making it so you don't have to worry about being dropped several floors due to the plex elevator dumping you because of collision checking. Also all docking points have pickup points on them to allow for easy finding of them on approach of the station. I did add a faction block to each station as well for anyone wanted to easily make them bases. Turrets well there was an attempt. If large enough I just hacksaw'd the turret up into a base and barrel, in the case of smaller turrets I had to try and keep to the original design as much as possible.
This was done mostly because the devs haven't uploaded their versions of the stations or the original makers haven't updated them yet themselves. So if anyone wants to help with the updating process by all means do so since I could use all the help I can get. I'm also working on the Pirate and Trade Stations as well so this isn't the only set of stations being uploaded. If anyone wants pictures of the new parts on the stations let me know and I'll upload them but by now we all know what these default stations look like.
To get these stations into the game's spawning system after extracting the file somewhere just copy them into the starmade install directory under \blueprints-stations\neutral. Fair warning though these won't override the existing stations there it well add to them since these all have V3 in their names so you can tell the difference and not accidentally override them.
I also included any changed turrets under Station Turrets if you wanted to try your hand at them.
Here's some examples of what I've done. For rails I replaced all plex elevators and docking areas with the current rail versions of them. So there's added logic for the various elevators to each floor making it so you don't have to worry about being dropped several floors due to the plex elevator dumping you because of collision checking. Also all docking points have pickup points on them to allow for easy finding of them on approach of the station. I did add a faction block to each station as well for anyone wanted to easily make them bases. Turrets well there was an attempt. If large enough I just hacksaw'd the turret up into a base and barrel, in the case of smaller turrets I had to try and keep to the original design as much as possible.
This was done mostly because the devs haven't uploaded their versions of the stations or the original makers haven't updated them yet themselves. So if anyone wants to help with the updating process by all means do so since I could use all the help I can get. I'm also working on the Pirate and Trade Stations as well so this isn't the only set of stations being uploaded. If anyone wants pictures of the new parts on the stations let me know and I'll upload them but by now we all know what these default stations look like.
To get these stations into the game's spawning system after extracting the file somewhere just copy them into the starmade install directory under \blueprints-stations\neutral. Fair warning though these won't override the existing stations there it well add to them since these all have V3 in their names so you can tell the difference and not accidentally override them.
I also included any changed turrets under Station Turrets if you wanted to try your hand at them.