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    CR90 Corellian Corvette 2015-11-23

    Here's my Phase 2 Corellian Corvette. I've added the decks, rooms, and some inferior stuff, I admit my decorating sucks. But the room layouts are close to the deckplans I've found online.
    Going from the top down;
    Deck 1 is the Captain's/Ambassidorial Suite
    Deck 2 is the officer's area and bridge. Galley, medbay, dining area, Conference room/war room, and turret control room.
    Deck 3 is the enlisted area and main dock. Main dock is on the front right of the hammer head, there is the crew/passenger registry area with the gravity control (I somehow messed up the gravity logic. It turns on and off from this station but not the main bridge). The crew assignment desk is next, with 2 lavatories on either side, then the crew galley/mess hall and enlisted/passenger medbay, then a small chapel follows. Down the main tube is the ship core, and main engineering.
    Deck 4 I couldn't decide what to do with this area really, prolly should have added quarters here. But I decided to leave it open for now.
    Deck 5 is the small craft dock and cargo loading area.
    I've added auto doors to many areas, as well as a cargo door that opens when a craft is docked along with green (docked) and red (undocked) indicator lights.
    I also loaded all the small spaces with sub systems, so the interior shape is set.
    current stats;
    Mass 8,787.6 (blocks 57,737)
    L 165 H 33 W 53
    Power 337,450
    -Regen 1,002,052.5
    Thrust 10,889
    Turning
    -x 1.4 y 1.7 z 1.1
    Shields 140,528
    -Regen 12,523
    Structure 2,019,710
    Armor HP 3,117,350
    Sub Systems;
    Radar Jammer
    Cloaker
    Push system (for acceleration)
    Faction Module
    Power Capacity
    Jump Drive
    Overdrive
    Gravity

    I may have forgotten some. The engine pylons are mostly full, but the engineering block is empty still. LOADS of room left for improvements.
    I also added the mount points for the 6 main turrets. I plan on adding more mount points on the main living area for turrets. I was thinking of adding 8 on each side, 4 top, 4 bottom for missile defense and fighter suppression. That's 16 extra turrets on top of the 6 main turrets!
    The reason i didn't add the turrets in yet is because there is (apparently from what I've been told) a glitch where docked entities may not fully load when building from a blueprint.
    Phase 3 will have all the turrets in place. If I can find a way to do so, I'll create a zip of the phase 2 ship with the turret blueprints that way you can avoid any building mishaps.
    ALMOST DONE!
    WIP 1.png
    WIP 2.png
    WIP 3.png
    Author
    Walker_Boh
    Downloads
    407
    Views
    1,263
    First release
    Last update
    Rating
    5.00 star(s) 1 ratings

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    I'm giving this a 5 star because of the currently creativity already existent here. I especially like the engines and how they differ then every other CR Series Corvette out there. I have 2 questions though and I hope the answers "yes", lol. 1. Will it have canon landing gear as seen in the films? 2. Will the ventral "tube" house a lift so as to board the ship from a landed position? Overall, it looks like it's going to be a wonderful addition to the SW Community.
    W
    Walker_Boh
    Thank you! Both are possibilities, though bot may take a bit. I'm still learning the logic. I've already got 1 door for a docking ship. I'd just need to turn the rest of the bay into a cargo style door. the landing gear will be the hard part as it folds out. But I'd love to do it!