Here's my Phase 2 Corellian Corvette. I've added the decks, rooms, and some inferior stuff, I admit my decorating sucks. But the room layouts are close to the deckplans I've found online.
Going from the top down;
Deck 1 is the Captain's/Ambassidorial Suite
Deck 2 is the officer's area and bridge. Galley, medbay, dining area, Conference room/war room, and turret control room.
Deck 3 is the enlisted area and main dock. Main dock is on the front right of the hammer head, there is the crew/passenger registry area with the gravity control (I somehow messed up the gravity logic. It turns on and off from this station but not the main bridge). The crew assignment desk is next, with 2 lavatories on either side, then the crew galley/mess hall and enlisted/passenger medbay, then a small chapel follows. Down the main tube is the ship core, and main engineering.
Deck 4 I couldn't decide what to do with this area really, prolly should have added quarters here. But I decided to leave it open for now.
Deck 5 is the small craft dock and cargo loading area.
I've added auto doors to many areas, as well as a cargo door that opens when a craft is docked along with green (docked) and red (undocked) indicator lights.
I also loaded all the small spaces with sub systems, so the interior shape is set.
current stats;
Mass 8,787.6 (blocks 57,737)
L 165 H 33 W 53
Power 337,450
-Regen 1,002,052.5
Thrust 10,889
Turning
-x 1.4 y 1.7 z 1.1
Shields 140,528
-Regen 12,523
Structure 2,019,710
Armor HP 3,117,350
Sub Systems;
Radar Jammer
Cloaker
Push system (for acceleration)
Faction Module
Power Capacity
Jump Drive
Overdrive
Gravity
I may have forgotten some. The engine pylons are mostly full, but the engineering block is empty still. LOADS of room left for improvements.
I also added the mount points for the 6 main turrets. I plan on adding more mount points on the main living area for turrets. I was thinking of adding 8 on each side, 4 top, 4 bottom for missile defense and fighter suppression. That's 16 extra turrets on top of the 6 main turrets!
The reason i didn't add the turrets in yet is because there is (apparently from what I've been told) a glitch where docked entities may not fully load when building from a blueprint.
Phase 3 will have all the turrets in place. If I can find a way to do so, I'll create a zip of the phase 2 ship with the turret blueprints that way you can avoid any building mishaps.
ALMOST DONE!
Going from the top down;
Deck 1 is the Captain's/Ambassidorial Suite
Deck 2 is the officer's area and bridge. Galley, medbay, dining area, Conference room/war room, and turret control room.
Deck 3 is the enlisted area and main dock. Main dock is on the front right of the hammer head, there is the crew/passenger registry area with the gravity control (I somehow messed up the gravity logic. It turns on and off from this station but not the main bridge). The crew assignment desk is next, with 2 lavatories on either side, then the crew galley/mess hall and enlisted/passenger medbay, then a small chapel follows. Down the main tube is the ship core, and main engineering.
Deck 4 I couldn't decide what to do with this area really, prolly should have added quarters here. But I decided to leave it open for now.
Deck 5 is the small craft dock and cargo loading area.
I've added auto doors to many areas, as well as a cargo door that opens when a craft is docked along with green (docked) and red (undocked) indicator lights.
I also loaded all the small spaces with sub systems, so the interior shape is set.
current stats;
Mass 8,787.6 (blocks 57,737)
L 165 H 33 W 53
Power 337,450
-Regen 1,002,052.5
Thrust 10,889
Turning
-x 1.4 y 1.7 z 1.1
Shields 140,528
-Regen 12,523
Structure 2,019,710
Armor HP 3,117,350
Sub Systems;
Radar Jammer
Cloaker
Push system (for acceleration)
Faction Module
Power Capacity
Jump Drive
Overdrive
Gravity
I may have forgotten some. The engine pylons are mostly full, but the engineering block is empty still. LOADS of room left for improvements.
I also added the mount points for the 6 main turrets. I plan on adding more mount points on the main living area for turrets. I was thinking of adding 8 on each side, 4 top, 4 bottom for missile defense and fighter suppression. That's 16 extra turrets on top of the 6 main turrets!
The reason i didn't add the turrets in yet is because there is (apparently from what I've been told) a glitch where docked entities may not fully load when building from a blueprint.
Phase 3 will have all the turrets in place. If I can find a way to do so, I'll create a zip of the phase 2 ship with the turret blueprints that way you can avoid any building mishaps.
ALMOST DONE!