BroomCorp A-3 Light Corvette

    BroomCorp A-3 Light Corvette 2015-12-04

    Honestly, it's OK. Firstly, the turrets need some work. (kinda eye sores at this point). Also the ship is binary in colors, try to add at least one more for accenting details. And this is a combat ship at 7k mass with only 190k shields, might want to up shield cap a bit. It may function as a good support ship while in fleet combat in some situations, but it is very fragile. If you want it to remain low on shields then give it more thrust and an overdrive passive effect to increase top speed and thus maneuverability.
    Broomsage
    Broomsage
    Thank you! for the feedback!
    This is the kind of feedback I was looking for! advice!
    I will update the shields. I already have a prototype with more exterior decoration and turrets more down into the hull for the next update
    I'm not sure what I really want to do with the turrets. I wanted to be able to kill other turrets from 5000 plus meters but the barrels just get too big and look stupid. The anti missile arrays are from my station and don't really need to be that big.
    Looks cool, and functions fairly well, as long as they other ships don't come too close, then it gets iffy if they can do dmg.
    Broomsage
    Broomsage
    Thank you so much for the feedback! I will update the ship soon.
    Add standard armor, replace the beam weapon's mass with some better anti-starfighter weapons(probably Mb missiles), extend the bow a bit further for the extra systems,put up a picture of where the button to call the elevator is, and fix the Cb turret's range of motion. I will probably upgrade warp drive and add a teleporter as well. This build is more recent so I haven't had months to correct problems as I went in singleplayer like I did with the rest of the BroomCorp lineup.
    Thank You For Choosing BroomCorp!