BroomCorp A-3 Light Corvette

    BroomCorp A-3 Light Corvette 2015-12-04

    The A-3 Light Corvette is was originally built as a stealth craft, but soon need for a new class in the BroomCorp fleet arose. BroomCorp presents:
    starmade-screenshot-0002.jpg

    The initial design required large and efficient power systems, so capacitors were added and powerful weaponry could be installed.
    starmade-screenshot-0005.png
    High power regen is perfect for long range defense, so 8 Command ET-Bb turrets and missile defense arrays covered by 4 AM-1 Calibans on each wing.
    starmade-screenshot-0008.png starmade-screenshot-0009.png
    Notable features: Hidden Elevator (only way in so prevents theft) and Teleporter Rooms.
    starmade-screenshot-0010.png starmade-screenshot-0007.png
    Recommendations:
    - Long range turrets have long cooldown so rotate ship
    - to use all of them and to spread out damage.
    - Stay at range! This is not for close combat!
    Buttons to get the elevator up are hidden in crevasses
    in the front part of the ship you should customize
    the location.


    Give me a rating! BroomCorp needs feedback!
    Author
    Broomsage
    Downloads
    342
    Views
    356
    First release
    Last update
    Rating
    3.50 star(s) 2 ratings

    More resources from Broomsage

    Latest updates

    1. BroomCorp long range light corvette Exterior Decor Update and also more shields

      Added: New turret design Bright décor More shields
    2. BroomCorp A-2 Light Corvette Arms and Armour UPDATE

      BroomCorp presents: A-2 Light Corvette The A-1 Light Corvette has been succeeded by the...

    Latest reviews

    Honestly, it's OK. Firstly, the turrets need some work. (kinda eye sores at this point). Also the ship is binary in colors, try to add at least one more for accenting details. And this is a combat ship at 7k mass with only 190k shields, might want to up shield cap a bit. It may function as a good support ship while in fleet combat in some situations, but it is very fragile. If you want it to remain low on shields then give it more thrust and an overdrive passive effect to increase top speed and thus maneuverability.
    Broomsage
    Broomsage
    Thank you! for the feedback!
    This is the kind of feedback I was looking for! advice!
    I will update the shields. I already have a prototype with more exterior decoration and turrets more down into the hull for the next update
    I'm not sure what I really want to do with the turrets. I wanted to be able to kill other turrets from 5000 plus meters but the barrels just get too big and look stupid. The anti missile arrays are from my station and don't really need to be that big.
    Looks cool, and functions fairly well, as long as they other ships don't come too close, then it gets iffy if they can do dmg.
    Broomsage
    Broomsage
    Thank you so much for the feedback! I will update the ship soon.
    Add standard armor, replace the beam weapon's mass with some better anti-starfighter weapons(probably Mb missiles), extend the bow a bit further for the extra systems,put up a picture of where the button to call the elevator is, and fix the Cb turret's range of motion. I will probably upgrade warp drive and add a teleporter as well. This build is more recent so I haven't had months to correct problems as I went in singleplayer like I did with the rest of the BroomCorp lineup.
    Thank You For Choosing BroomCorp!