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    Big Dipper Cruiser 1.0

    Game version
    v0.201.130
    With the new weapons and power updates, I've had trouble even trying to design ships. This is my best attempt at it. It comes with a massive array of salvage modules, an array of orange cannons that are very spammy when volley-fired, doing upwards of 3600 DPS, a swarmer missile tube (these missiles do about 60000 damage total and can be fired relatively quickly), and a mediocre tractor beam in case someone tries running away, because the missile spam works best when the target's not moving. The tractor beam is also good for pulling asteroids towards you to get chewed away at. This ship can solo a Gamma pirate station no problem, and then rip every piece of scrap off. (It also has 100% stabilization and way too much empty space, you might want to expand the reactor and fill dat up) Great for killing Isanths, some stations, a lot of other small ships too, and salvaging the remains or even asteroids/planets. Behaves weirdly/spins but follows orders when in a fleet. Even the buggy formation commands work fine.

    WARNING: THE MISSILES ARE FIRED BEHIND THE CANNONS. USE CAUTION IF MISSILE_DEFENSE_FRIENDLY_FIRE = true

    Also, the stabilizers are in probably one of the dumbest places considering that flaw. Literally right in front of the missile tube. Your ship will be collapsing in no time if you fire the missiles either at each other or hit them with the cannons.

    Discounting the few of its issues, it's very powerful and balanced between offense/defense. It can even tank 100% its own shots (either a good or bad thing based on perspective)!

    Image of a fight that was going on for thirty minutes, both ships still almost completely pristine, and shields at maximum:



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    Author
    Xpertice
    Downloads
    514
    Views
    1,042
    First release
    Last update
    Rating
    4.00 star(s) 1 ratings

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    Hey there @Xpertice! It's a nice ship that you have here! Although I hope that you would add at least one screenshot on your posts showcasing your ship/system. I do understand though that looks wasn't the main focus of the ship at the moment, as I understood. (In which, is actually good so far! Alien-looking, in my opinion. I like it! You could just add more blocks/details on the hull later on a future update, probably) So I will instead comment on the Systems that you made and possibly share some the things I learned too. (I might even learn a thing or two from you as well)

    Now, I understand that it can be difficult understanding the new systems at the moment, but there are plenty of Tutorials in the internet at the moment and could make great source of knowledge. Also, we tend to experiment.

    Your ship is quite large, and with a lvl 17 reactor with perfect 100% Stabilization + a bit of buffer. Actually, have plenty of room for more systems! So you can start improving the Reactor Size/Stabilization a bit up to lets say, Lvl 19 or 20. Of course, bigger reactor means more stabilizers. But that's no problem. Since, I don't really take this as an RP-based ship, You can just add more and more Stabilizers in the front without worrying too much about space.

    I haven't tested the Salvage systems yet, and I know that we could have own styles and standards for ships and systems, but I think your salvage and your weapons system could be much bigger in terms of module count, which = effectiveness. Considering this is Categorized/Tagged as a PVP Ship, it should be strong enough to be in a fight against it's size, at least. Now, The Refit Version of the Second Ship I created actually has a lvl 15 Reactor, but it's actually, seemingly enough to power up 1200 Total Modules of Cannon-Cannon system, While also capable to fly and fire even with it's two Missile systems are reloading (Missile [500] and Missile-Beam [800 Size] with 20 Misile Capacity) without losing power in the process. All that, and it also has shields, recharging, quite decent I think. But the point is, your ship literally has plenty of Room for Improvements.

    Overall, your ship is ideal for survival. It has enough weapons and shields that can take out Isanth's -- Especially of course if you upgrade it's systems in the future update, I hope. Eitherway, I promise I will give the ship 5 Stars for it. :) Keep up the good work! :D
    Xpertice
    Xpertice
    Alright. Yeah, I wanted to create a thread about the new power and weapons desperately asking for help (as if the dev build 25% balance patches never happened), but now I realize that you don't need stabilizers to be that far. It can even tank itself! I spawned a pirate-factioned mob of it and pitted an admin-loaded copy of it that I controlled against it. Neither were able to down the other's shields. I'll see what I can do for a new ship because for the most part it's heavily compartmentalized. Anyway, enjoy your copy of it. I'll see if I can grab a screenshot of it.