New Features
Changelog
- Shield Hardening Chamber Tree:
- Shield Hardening Chamber - Hardens your ship's shields from multiple different types of damage, but increases the time it takes for them to recharge.
- Shield Cannon Hardening Chamber 1 & 2 - Further hardens your ship's shields from Cannon damage, but increases the time it takes for them to recharge and increases their upkeep. Mutually exclusive with Beam Hardening Chambers 1 & 2 and Missile Hardening Chambers 1 & 2.
- Beam Hardening Chamber 1 & 2 - Further hardens your ship's shields from Beam damage, but increases the time it takes for them to recharge and increases their upkeep. Mutually exclusive with Cannon Hardening Chambers 1 & 2 and Missile Hardening Chambers 1 & 2.
- Missile Hardening Chamber 1 & 2 - Further hardens your ship's shields from Missile damage, but increases the time it takes for them to recharge and increases their upkeep. Mutually exclusive with Cannon Hardening Chambers 1 & 2 and Beam Hardening Chambers 1 & 2.
- Weapon Range Chamber Tree:
- Weapon Range Chamber - Slightly increases range of all weapons.
- Cannon Range Chamber 1 & 2 - Further increases range of Cannon weapons. Mutually Exclusive with Beam Range Chambers 1 & 2 and Missile Range Chambers 1 & 2.
- Beam Range Chamber 1 & 2 - Further increases range of Beam weapons. Mutually Exclusive with Cannon Range Chambers 1 & 2 and Missile Range Chambers 1 & 2.
- Missile Range Chamber 1 & 2 - Further increases range of Missile weapons. Mutually Exclusive with Cannon Range Chambers 1 & 2 and Beam Range Chambers 1 & 2.
- Made Aura Chambers no longer affect the ship projecting them due to balance concerns. They can still affect other friendly ships nearby and can be used by AI.
Changelog:
- Auras will no longer affect the main ship unless enabled by a new config option (false by default).
Features:
Bug Fixes:
- Tweaks to warhead chambers and a few new offense chambers.
- Fixed asteroid related crash.