Babylon 5 Omega Destroyer

    Babylon 5 Omega Destroyer 1.0

    Finally a Babylon 5 capital, even if scaled down :)

    I'd love a 1:2 scale version as it would be somewhat manageable ingame. A full scale version might be only for show as it puts way too much stress on most computers.
    Have you tried area triggers linked to gravity modules to automatically put you/switch you to gravity when entering the rotating module and back?
    Kanlor
    Kanlor
    Thanks for the feedback, I'll consider a 1:2 version. I really wanted full scale purely because it would be awesome to dock a full complement of Starfury fighters. ;)
    WOOOOO! The first omega destroyer I have seen! if it were a bit bigger, that would be even better, but its an omega none the less, and in great detail.

    By the way, what I would suggest is to not go full 1714m, and instead go for around 400 or 500m long, because at 1714, it will be too absurdly large for the game to handle. (P.S you could just have the rotating section stop so that people can get into it for now.)
    Kanlor
    Kanlor
    Thanks for the ideas, I have an idea now how to make it work. Will try to incorporate it into the larger version.