Added some experimental config commands and set the config system to save on first mod load. Default asteroid spawn count cap is now 15, if it wasn't already.
Fixed a bug that was causing asteroids to be placed outside of their sectors, forcing a ton of sector transitions. I really hope this was the cause of the lag issues, but I don't know yet.
Now compatible with StarLoader reload.
Prevented asteroids from going below vanilla limit (sometimes resulting in nonexistent asteroid entities); fixed internal mod name.