- Removed main jump drive in favor of an asynchronous shootout rail chain drive (tech by alterintel )
- Bumped up shield cap to 1.25 million (retained 60% Ion bonus)
- Main cannon changed to cannon/cannon(70%)/punch-through (8 outputs, 2000 damage/shot)
- Upped power cap to enable firing both missile arrays at once
upped thrust/mass ratio to 1:1
- Minor cosmetic changes in interior
- Added 2 small storage rooms (opening from engineering) to increase shipboard cargo capacity (So the crew quarters won't be filled with boxes. The crew was grateful for this.)
- Stats updated (see stats in main post)
- Switched main cannon to 100% cannon support, 50% Overdrive. Recommended to use bursts instead of constant fire along with jammer and thrusters will drain reserves.
- Created a total 9.4K cargo capacity
- Black armor degraded to standard to spare mass
- 60% Ion shield reinforcement installed to compensate weaker armor and shields
- Conformal drone rack for 2 updates Shrike starfighters included again
- Changed gravity elevator to rail elevator between decks 2 and 3
- Minor cosmetic changes on walkways, med bay, mess hall
- Stat clarifications on main page
- Reworked main cannon, stop machine gun, updated missile stats
- Jump inhibitor added
- Changed cannon/cannon/stop to beam/cannon/stop
- Changed cannon/cannon/punch to cannon/cannon/explosive
- Added 2 rear point defense turrets to better protect against missiles coming from the back of the ship.
Since CC blueprint uploads are broken, I'm posting the Dropbox link to the .sment
-Reworked missiles and power storage to accomodate changes. Switched Ion to Explosive on second missile battery.
- Switched interior to basic hull to reduce mass.
- Added some more thrust
- Fine tuned main jump drive to compensate the increased mass from advanced armor.
- Installed all 6 point defense
- Longbow turrets have standard armor for reduced mass
New stats:
Replaced the drone docks with a utility dock and placed inner ship remote and wireless logic block in cockpit; currently 2 modules available: 2 Shrike drones on rack, remotely undockable; salvage module with connected storage, remotely operated.
To use the modules, connect the wireless logic block in the Archer's cockpit to module's wireless after mounting the module; activation can be then done either manually from cockpit, or using the inner ship remote from quickbar.
Both modules included on a frame with blueprint.
Changes:
- Reworked rail turrets:
- Reworked cannons: punch-through has less groups, faster fire rate, better DPS
- point defense turret slots reduced to 6 (currently 4 occupied) until issues are fixed
- Shrikes can now be undocked from the quickbar
- Added logic controlled airlocks