The Archer-class missile frigate started its career as my first "larger" ship, little more than 2 years ago, way before the weapon update. It's been through quite some renames and upgrades, before finding its way as the flagship of Team Odium, into the StarSide: Blood and Steel tournament, where, after two victories, the team was finally defeated by Sven_the_Slayer in the last match of the day.
The public release of the Archer sacrifices some shields in favor of a good jump drive to better fit for covering longer distances.
The main armament, as the name suggests, consists of 2 long-range lock-on missile launchers. For closer-range engagements, the ship carries an 8-barrel fast-firing punch-through cannon and a rapidfire stop machine gun array. It is also equipped with 4 Longbow long-range missile turrets and 8 Goalkeeper 2-barrel point defense machine gun turrets.
Meant primarily for force recon, the Archer features a power-stable jammer and a scanner array. The newest additions to further enhance utility are a jump inhibitor and a module dock on the ship's belly. Interior accomodates a crew of 7 in relative comfort (crew and captain's quarters are both equipped with bathrooms), and there is a mess hall and med bay on board (also, emergency medical supplies are available in multiple points of the ship)
Stats (without module mass):
Weapons:
- 8-group AP (Armor-Piercing) autocannon: 2000 damage/group/shot, 70% Cannon support, 100% Punch-Through
- 8-group stop machine gun (2800 DPS, 100% cannon support, 100% Stop effect)
- 2 HELRM (High Explosive Long-Range Missile) batteries (8 missiles/battery, 118800 damage/missile, 100% Beam support, 100% Explosive)
Systems:
- Scanner
- Jammer (power stable at full throttle, allows short cannon bursts)
- Asynchronous shootout rail chain drive (design by alterintel )
- Emergency jump drive
- Inner ship remote for docked modules (see below)
- Logic-operated airlocks
- Jump inhibitor
- 60% Ion shield reinforcement
Docked:
8x Goalkeeper-XS 2-barrel machine gun point defense turrets
4x Longbow missile turret (missile/beam/explosive, cannon/beam/punch-through)
MODULE SLOT: on the underside of the ship, marked green, there's a rail to dock one of the (currently) 2 available external utility modules: a drone docking port with 2 Shrike-class starfighters, or a salvage module. Both can be operated via connecting the wireless logic block found on the bridge, to the module's wireless block and using the inner ship remote or manually activating from cockpit. Feel free to build your own remote controlled modules for whatever purpose you imagine.
DISCLAIMER: the ship spawns currently without any of the external modules. Modules may be later uploaded.
I hope this ship will bring you guys just as many good times as she did to me. If you liked her, please feel free to drop a rating or a review.
The public release of the Archer sacrifices some shields in favor of a good jump drive to better fit for covering longer distances.
The main armament, as the name suggests, consists of 2 long-range lock-on missile launchers. For closer-range engagements, the ship carries an 8-barrel fast-firing punch-through cannon and a rapidfire stop machine gun array. It is also equipped with 4 Longbow long-range missile turrets and 8 Goalkeeper 2-barrel point defense machine gun turrets.
Meant primarily for force recon, the Archer features a power-stable jammer and a scanner array. The newest additions to further enhance utility are a jump inhibitor and a module dock on the ship's belly. Interior accomodates a crew of 7 in relative comfort (crew and captain's quarters are both equipped with bathrooms), and there is a mess hall and med bay on board (also, emergency medical supplies are available in multiple points of the ship)
Stats (without module mass):
Weapons:
- 8-group AP (Armor-Piercing) autocannon: 2000 damage/group/shot, 70% Cannon support, 100% Punch-Through
- 8-group stop machine gun (2800 DPS, 100% cannon support, 100% Stop effect)
- 2 HELRM (High Explosive Long-Range Missile) batteries (8 missiles/battery, 118800 damage/missile, 100% Beam support, 100% Explosive)
Systems:
- Scanner
- Jammer (power stable at full throttle, allows short cannon bursts)
- Asynchronous shootout rail chain drive (design by alterintel )
- Emergency jump drive
- Inner ship remote for docked modules (see below)
- Logic-operated airlocks
- Jump inhibitor
- 60% Ion shield reinforcement
Docked:
8x Goalkeeper-XS 2-barrel machine gun point defense turrets
4x Longbow missile turret (missile/beam/explosive, cannon/beam/punch-through)
MODULE SLOT: on the underside of the ship, marked green, there's a rail to dock one of the (currently) 2 available external utility modules: a drone docking port with 2 Shrike-class starfighters, or a salvage module. Both can be operated via connecting the wireless logic block found on the bridge, to the module's wireless block and using the inner ship remote or manually activating from cockpit. Feel free to build your own remote controlled modules for whatever purpose you imagine.
DISCLAIMER: the ship spawns currently without any of the external modules. Modules may be later uploaded.
I hope this ship will bring you guys just as many good times as she did to me. If you liked her, please feel free to drop a rating or a review.