Antietam Class Missile Cruiser

    Antietam Class Missile Cruiser Mark III

    Antietam Class Missile Cruiser mkI

    Skylord Luke's #4 ship of the week for March 4th-11th
    And a ship review from Saber!

    Here is my newest creation, and first capital sized creation in over a year.




    This class of guided missile cruisers packs an enormous punch for its size, boasting 4 arrays of 4 laser guided missiles, each delivering 500,000 damage per array. There is one explosive pulse-missile with an effect ration of 100% on both secondary and effect systems, inflicting a whopping 3.5 million damage with each missile. All guided missiles fire vertically out of the ship's silos, making them much harder for enemy point-defense systems to target effectively. A full missile salvo will inflict 5.5 million damage to a single target if all missiles find their mark.



    The main cannon is a 50% effect punch-through cannon inflicting more than 180,000 damage per second spread out among six small cannons and one larger cannon which runs half of the ship's length.



    Ever Antietam Class carries 16 Aegis_CIWS_mkII missile defense turrets, each boasting 8 individual 1:1 AMC arrays, for a combined rate of fire of 4800 rounds per minute per turret. Tests which have been conducted suggest that enemy missile penetration can be cut down by almost 80% in capital engagements.



    Antietam Class vessels sport full interiors, which can be easily customized to your fleet's needs as easily as one can remove/replace their color schemes.


    Additional images may be found in this album or by contacting the seller, Jstenholt.

    Any critiques or reviews are always welcome.
    Author
    jstenholt
    Downloads
    1,021
    Views
    1,021
    First release
    Last update
    Rating
    5.00 star(s) 6 ratings

    More resources from jstenholt

    Latest updates

    1. Antietam Class Missile Cruiser mkIII

      I have added whole slew of logic, re-engineered weapon systems, increased power regeneration...

    Latest reviews

    I DL'd this ship a while ago and cannot give enough praise for the styling. I simply cannot have it in my fleet. Now that there's an updated version, I am overjoyed.
    I love the lighting placement in the hallways. It gives it a "forward" feeling and theme.
    Excellent ship !. Comparing to earlier version almost everything has been improved. Its very fast, very well defended, has very powerfull weapons (those missiles - one salvo takes down completly one isanth type zero in one shot - after it has been locked by warhead), dumbfire missiles are fast and demolish large portions of pirate bases when shields are down, main cannon is simply devastating (one shot, max two and targets shields are down). Theres 6 very powerfull missile batteries, 3 rail dock points with well placed cameras, and entrances just behind (with airlock of course), interior is beautifull and very functional at the same time. Ship has great RP value and also great PVP value too. Its relative small given its speed and combat abilities, and almost 300k shields recharge rate. Reactor power consumption in this ship is very well balanced given its devastating power. Faction module is hidden in creative way. Took me some time to figure out where it is, even if I know this author ideas for hiding faction modules from other his creations :D. Ship has jump drives and scanner also and well thought logic. What else I can say ? A must have on multiplayer sever, and SP also.
    jstenholt
    jstenholt
    Hey, there's another docking port you missed on the underside of the ship now, it swings into place with logic, so check the second or third hotbar for it. Also check out my new Madison Class Destroyer since you liked this build so much. http://starmadedock.net/content/madison-class-destroyer.3871/reviews#review-5073-668338
    Great ship. Fast, very well defended (those shields recharge stats are awesome), modern and interesting interior design, also decent exterior design - classic in some way, very good stats overall. What I plan to extend for my own fleet use is to add power reactor mdules. I must admit that docking points are planed in interesting way, functional both in design and in battle. What I like in this project is that its relatively small given its abilities. I've been looking for something like this for some time. It will surely be added to standard assets of my fleet.
    jstenholt
    jstenholt
    Thanks for the kind words, mate. I'm actually just working on refitting this thing with decent power recharge and scaling back the nuke. Since the update the power requirement for pulse missiles went WAY up, to the point where I needed 4 times the ships total power to even fire it. Check back in a week or so.
    Doesn't have much shape but the details make up for that, anyway great work, 10/10 would fly again.
    jstenholt
    jstenholt
    14/10 would read review again.
    I cant get enough of your ships man there just incredible though they do tend to have quite a few turrets.
    jstenholt
    jstenholt
    Thank you, friend!
    I really like the ship, nice exterior and interior, good stats (the turrets are somewhat weak for my taste though) all in all well deserving 5 stars
    jstenholt
    jstenholt
    I am very much appreciative, and certainly humbled by the praise of one of my favorite ship-wrights. Those turrets are strictly anti-missile,; and though they are weak, they each have 8 1:1 groups of cannon. That's 80 shots per second, per turret, which absolutely obliterates most reasonable missile barrages.