Amarr Impairor: Standard Edition

    Amarr Impairor: Standard Edition 3.0.1

    Slight alterations not worthy of mentioning.
    Once again the entirety of this ship's systems have been redone. Luckily it's a small ship. This is a result of the recent HP changes which altered things like the mass of the ship. Changes to aesthetics were also done.

    The changes to the Impairor are as follows.

    Internal detail alterations.
    Exterior detail alterations.

    Structure HP sits at 228,175
    Armor HP sits at 334,725

    ~ 300 more Mass
    ~ 800 more Thrust
    - Same T/M Ratio

    The piercing effect system that granted this ship it's 8% resistance on armor has been replaced with the punch through effect. The Punch through effect now deducts the damage that is done to Armor HP, making it a closer resemblance to the stat from EVE. It remains at 8% efficiency.

    If anything is wrong with the blueprint, please let me know!
    In the most basic of terms, most systems on the ship received an upgrade. The aim is to release a balanced set of ships, with values directly converted from EVE. I forgot to take into account the effects that skills have on ships. This means a massive stat boost. More of the internal structure will be used, and gives a massive increase in performance. This makes my ships more viable in legitimate pvp situations.

    The changes to the Impairor are as follows.

    Renovated interior. No more engineering section. Removed second room. Added a door to the cargo bay.

    More accurate color scheme.

    ~ 100 less Mass
    ~ 100 more Thrust
    - Better T/M Ratio
    With the recent shield change and an adjustment, there are now ~ 6,000 more Shield Capacity.
    ~ 125 more Shield Regen
    ~ 32,000 more Power Capacity
    ~ 30,000 more Power Regen

    - A bit higher turning speed for X and Y axis

    Jump Drives will now be worked into ship stats. This ship has 194/301 jump modules, giving it a 64.5% Jump Drive rating (based off the 5% needed for optimal jump systems)

    Scanners will also be worked into ship stats. They will no longer be the same across all ships (3% of mass). Some ships will be better at scanning than others. This ship has 116/301 giving it a 38.5% Scanner rating (based off the 5% needed for optimal jump systems)

    The defensive piercing effect has remained the same - 8% Efficiency

    If anything is wrong with the blueprint, please let me know!
    The math I was using to translate the ship from EVE was a bit off. There are some adjustments that will be happening to all ships aside from the Heron, as it is the basis for these numbers.

    Slightly heavier
    Slightly more thrust
    Slightly less shield regen
    Slightly less power capacity

    Slightly more power regen

    The stats changed very little. They are simply more accurate with the EVE proportions now. Updated numbers will be viewable from the original page. Expect future updates as always!
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