In the most basic of terms, most systems on the ship received an upgrade. The aim is to release a balanced set of ships, with values directly converted from EVE. I forgot to take into account the effects that skills have on ships. This means a massive stat boost. More of the internal structure will be used, and gives a massive increase in performance. This makes my ships more viable in legitimate pvp situations.
The changes to the Impairor are as follows.
Renovated interior. No more engineering section. Removed second room. Added a door to the cargo bay.
More accurate color scheme.
~ 100 less Mass
~ 100 more Thrust
- Better T/M Ratio
With the recent shield change and an adjustment, there are now ~ 6,000 more Shield Capacity.
~ 125 more Shield Regen
~ 32,000 more Power Capacity
~ 30,000 more Power Regen
- A bit higher turning speed for X and Y axis
Jump Drives will now be worked into ship stats. This ship has 194/301 jump modules, giving it a 64.5% Jump Drive rating (based off the 5% needed for optimal jump systems)
Scanners will also be worked into ship stats. They will no longer be the same across all ships (3% of mass). Some ships will be better at scanning than others. This ship has 116/301 giving it a 38.5% Scanner rating (based off the 5% needed for optimal jump systems)
The defensive piercing effect has remained the same - 8% Efficiency
If anything is wrong with the blueprint, please let me know!