- Game version
- 0.201.349
The public permission modules indicate the input buttons.
Its just for reference if people want to check it out.
The whole system is within the green blocks. The other things around the green circle are not related to the Airlock system.
Functions:
It has some flaws. Sometimes the same button has to be pressed twice. But its spam protected, and resets to a working state if you press the same button often enough. Keep in mind that the inner button between the doors does only work if you activate the activator next to the rail.
Can you beat my logic? I only needed 54 logic blocks in total (not counting non function decorative blocks).
If you have any questions regarding this you can write me in my shipyard thread https://starmadedock.net/threads/jinms-survival-progression-diary-and-some-ships.27075
Bonus:
This schematic comes with a rail door design, and my construction platform ship. I use it as sort of "template stockpile". For example if I build 10 different chairs I place them on this ship and if I ever build a station I place this "construction site stockpile of interior parts" into my hangar. Roleplay stuff.
Its just for reference if people want to check it out.
The whole system is within the green blocks. The other things around the green circle are not related to the Airlock system.
Functions:
- Open door A or B only.
- Open booth doors with an extra button inside the airlock if something is docked to the rail at the entrance (top)
- Lock or open all doors with activating the buttons at the bottom (manual override)
- Close one door if you undock from the entrance rail and booth doors are open.
- A and B close immediatelly but open with a 1.5 seconds delay so there is enough time for one rail door to close itself
- Pressing a button at one door closes and opens that one door, it does not open the second door. But if the second door is still open the first door waits for the second door to close and then opens itself (only one button press).
It has some flaws. Sometimes the same button has to be pressed twice. But its spam protected, and resets to a working state if you press the same button often enough. Keep in mind that the inner button between the doors does only work if you activate the activator next to the rail.
Can you beat my logic? I only needed 54 logic blocks in total (not counting non function decorative blocks).
If you have any questions regarding this you can write me in my shipyard thread https://starmadedock.net/threads/jinms-survival-progression-diary-and-some-ships.27075
Bonus:
This schematic comes with a rail door design, and my construction platform ship. I use it as sort of "template stockpile". For example if I build 10 different chairs I place them on this ship and if I ever build a station I place this "construction site stockpile of interior parts" into my hangar. Roleplay stuff.