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    1. DivineEvil

      Classify this ship!

      A proper classification should always be built on specific sensible boundaries, that would apply for specific circumstances. This is true for Starmade and all other games and universes. It is necessary to point out a few important points here: Classification is a measure of relative value among...
    2. DivineEvil

      Classify this ship!

      By Sintet classification, its a medium Frigate. Sintet system is manually adapted for Starmade realities and do not refers to any external sources. Sintets uses size/volume classification, which means, that the mass of a ship is irrelevant, as its only deviates by the amount and type of armor...
    3. DivineEvil

      Make ships go kaboom instead of spawning

      Nobody has spoken about dying instantly. Still, the risk of dying from several internal explosions would encourage the use of medical storages and leaving a ship in escape pods in critical situations and might make it more challenging to capture an overheating ship, adding an additional slice of...
    4. DivineEvil

      The Ghost of Razgrizz new ship with updates on work

      In order to reproduce a hand-drawn design into Starmade, it is highly recommended to develop a proper size relationship. I suggest using gridlined paper and establishing a ratio at which each grid represents a certain metric dimension. This allows for accurate wireframing of the ship's hull. At...
    5. DivineEvil

      noob questions

      It also used to reprocess any excessive ore/crystal capsules into meshes/composites, so If you've in need of either of those, you can use leftover capsules to produce them.
    6. DivineEvil

      Fix missiles so they are actually useful.

      Indeed, Missiles are fine now. Long time ago I've been curious why they were having double DPS to Power Drain ratio compared to all other weapons. It is fixed now. If you're frustrated over your free-win "missile boat" toys not working anymore - too bad. Having a single weapon with the best...
    7. DivineEvil

      New more powerful cannon in game

      I've already were suggesting multiple times to redesign Pulse master into more conventional short-range Cannon with splash radius. The issue would be, that it would be hard to make it viable without adressing DPS ratings, which for some reason Schine refuses to do.
    8. DivineEvil

      Standard vs Advanced Armor vs Thrust: Viable?

      It affects your speed and acceleration. It's the same thing as saying that car's mass should affect it's torque. It doesn't, because it's the parameter of the car's engine/transmission, and not the car itself. Again, thrust is the parameter of your engine's output, nothing else.
    9. DivineEvil

      Standard vs Advanced Armor vs Thrust: Viable?

      Thrust is not affected by your ship's weight. Thrust is merely a parameter of your thruster total output. It is only then taken against the ship's weight to determine your ship's max speed and acceleration, which is represented by mobility score.
    10. DivineEvil

      Recognized Make Texture Packs More than Just Blocks

      Well, overall there's lot of images and sounds, that are not used in the game currently. Schine should probably consider cleaning Starmade file hierarchy up a little. Holding lots of temporary files for reference and testing is fine, but there's no point distributing them to each copy of the game.
    11. DivineEvil

      Food cooking

    12. DivineEvil

      Brainstorm This Asteroid spawning and balancing mining

      Not really. It will only affect that fewer larger group will be more plausible, than vast number of groups of weak ones. Considering that reactors, capacitors, thrusters and salvager projectors all require "junk" resources, it is too easy to build very large lag-inducing arrays. I'm also do not...
    13. DivineEvil

      Brainstorm This Asteroid spawning and balancing mining

      Removing the asteroid respawn is out of question, but it has to be limited in some way. The easiest way to attend to the topic is to tie asteroid respawns to server restarts, since any multiplayer server is highly suggested to perform scheduled restarts anyway. Forthcoming updates to flora and...
    14. DivineEvil

      Empty system fixes

      Why? Is there some barrier, that would prevent light, which is virtually everywhere and coming from every direction, to reach you? It also depends on how far away that closest star is.
    15. DivineEvil

      Destructible/Mineable Sun with a few new blocks

      Maybe we should just make sun deadlier instead. We don't even have gas giant/nebulae mining yet and you're going with stars?! Come on...
    16. DivineEvil

      Do we need yet another crafting overhaul?

      The use there is to separate different tiers of items, so that it is easier to find the items to craft you need. The best example is hull/armor, which is found easily by color, but otherwise will be frustrating to look-up since there would be all the blue stuff there is in a single factory.
    17. DivineEvil

      Idea: Heat Shields

      http://starmadedock.net/threads/the-solar-threat.20124/
    18. DivineEvil

      Read by Council Personal Space for Faction Members

      As far as the topic goes, it stumbles into a person-dependant claiming, perhaps trough the expanded functional for Faction Permission block. Aside from that, you might just as well place a Rail block on your station and let a player of your faction to dock a "ship" on it, and let him build...
    19. DivineEvil

      Do we need yet another crafting overhaul?

      The present system is fine as it is, but the whole network of dependencies built around it is completely broken. Resource variety is built as if they're aestetically equal to one-another, but unequal in tecnical sense. They have the same trade value, but are not same in rarity. Rarity of these...
    20. DivineEvil

      Empty system fixes

      Do you? There's this term called 'light pollution', when you can't observe dim stars and nebulaes due to ambient light of cities around. So how exactly much you can see, when there's not even a star nearby? ;)