Yea Baby!!

    Ciggofwar

    Home of Titan Guard
    Joined
    Sep 11, 2013
    Messages
    124
    Reaction score
    33
    • Legacy Citizen 4
    244770_5.jpg

    This will be the ship's King Titan turrets, as there will be 22 of these. We're just carving around and figuring out stuff. It's been a while since I played last.
    It is about 500 long, 150 wide, and 30 high, as I'm just roughing out a conceptual.
    Notice the underside; it requires a 450 block stick to reduce clipping through other stuff. Looks like a screenshot from Naboo with their guard towers.
    The turret's device is something of a problematic child; I had to borrow a blueprint turret to get the Jezebel to work, but it's facing skyward now.
    Make small pew pews Huh... What... I play single player and wanted a ship for video storytelling. I'm a novice writer... not into PVP and nonsenses, to each their own!
    The ship is 2000 long and 500 wide, and the height is questionable, as it's a solution for further growing.
    The story is I started in space as a miner/Geo type guy... and there was this old wreck that got a hit with a Geo asteroid storm, salvaged and getting rebuilt with help from others... we pieced it all back new and used -> it's a clean build, sharp, crisp, polished. At first, I was thinking "mining relatable," but it ends up being a warship from like 2000 years ago, long lost to history, and its crew, people, I got to this field by wormhole, and it was a virgin field untouched. So now were doing the mining for credits and refining, etc Once done... we get a distress call and answer it as another aggressive race, which is attacking a nearby colony of settlers...

    As the Story Telling can go a thousand different ways at this point. As we now encounter the "Galactic Council." Who are curious about us... as we wipe the thugs with ease... Being the New player on the block and all. As we get introduced to the bigger fish pond, as the earthen children get known, as we were kinda off the regular beaten path, Liken to God's country out in the boonies of star systems as we were expanding outwards...

    I could also do a rail system that lifts the turrets upwards for a firing position? Right now, it's a rough out to just make it work and getting to understand this newer system for "choices." As intimidation still has its merits, naturally.
    I could come out from the sides rather than being on top. I was just sitting here contemplating, as to what will work and still make it a tighter-looking fit when travelling ect...
     

    Attachments

    Last edited:
    • Like
    Reactions: docpenguindoc

    Ciggofwar

    Home of Titan Guard
    Joined
    Sep 11, 2013
    Messages
    124
    Reaction score
    33
    • Legacy Citizen 4
    244770_8.jpg

    This is the turret parked on the front facing forward, and it has enough spacing to spin completely in a 360 with some room to spare
    244770_7.jpg

    The next turret in line, or behind it, is elevated to fire over the first turret and not clip it. To maintain form & functionality, the bottom turrets are mirrored but facing rearward and also have enough clearance for the gun barrels not to hit the forward turret behind. I use the white lights as 100 block markers. I will have a passageway running out to the turrets for quick, safe access routes.

    The objective is to cover fire for nearly all angles of attacking vectors in the least amount of time ⌚ and to have superior firepower when on a target 🎯 , or like in Browd siding between two larger class ship enemies and the other smaller ships of class sizes as a fleet. So, a swarm attack, as you have sufficient firepower at all points, with point defences as well. and also the ability to pop shielding and jam frequencies will natually speed up the process, to break the enemy's backbone first, usually is victorious.

    They should have a collision sensor, like on drones, to map out the area for operations to prevent clipping, which helps with lag issues, then a central hub management can regulate path finding solution as one turret moves out of the way to allow another movement, etc. A way for the Bobby AIs to work as a unit, which might help with lag or bug/error issues being generated, is prevention software.
    It also makes for better streaming or videos when things look correct as they function, as these can be a distraction.
     
    Last edited:
    • Like
    Reactions: docpenguindoc