I'd like to know if you would call breathing an aspect of RP, in other words, can we expect breathing to pop up on the road map thingy and later in the game?
I hope he atleast tries a few aproaches like he did planets. it would be a real shame if we didn't have atmosphere of some kind.Doubtful due to the probably processing requirements needed to constantly calculate whether or not a "room" is "sealed".
Now you got me thinking... space whales... explosion system mites... what next? SCNRgood idea there the explosion system mite be a good detection method.
That's not a bad idea, certainly more simple than mine. It could work using the existing gravity block mechanic. Click the Life-support block and you're "in" the atmosphere, click it again and you're out. Move too far away from the structure and you "fall" out of the atmosphere in the same way you fall out of gravity. The block gets destroyed and everyone without a helmet starts choking.Why not just lore it up and use a really simple mechanic for the actual air (at least it might be simple. I don't know. If you are attached to a ship, station, or planet you have air. If you aren't then you don't have air. There might be a few issue with it. I don't know nothing about such things. I can think that what is considered attached might be a issue. The ship or station part might not be a issue. The core and everything that is attached to it is the station or ship. Anything not attached to a core is not a ship or station. Then there is the attach algorithm (fancy words I actually don't know the meaning of for the win) What is considered attached. Is it within the radius of influence created by the ship, station, or planet; or is it being directly connected to the aforementioned.
Does it really need added graphics or physics might be another question worth thinking over.
Don't think of it as impossible or not within the scope of the current project. That is a defeatist attitude. Think of it from different angles and perspectives. Maybe what they aren't asking for is a atmosphere mechanic. Maybe all they want is a way to suffocate and die. I don't know, maybe think it over a little in your free time. I am sure you can come up with something.
Lore:
The rest of the equation might be using lore to explain why it works like it does. Something sci-fi, with just enough detail to let the imagination fly. Yet not to much for fans to find holes in it ask you "how does this even work?" all the time.
Advanced systems used by a space faring race are abundant. Nano Tech that recycles the air in your lungs and blood to keep you going. Not large enough to have there own power source, but easily powered by any nearby source.
Whatever, I am sure you can come up with a lot better then all this. The main message is don't give up to easily (not that I am saying you have. Don't really know. Might be you have given this matter years of thought and finally found it not feasible.)
Thanks for reading.
Add invisible air block that doesn't block a player from being able to interact with things, if any air block is hit by weapons it will deactivate all air blocks that are touching making them un viable to support life. If a door is opened check to see if air blocks exist on both sides, if not or if they are deactivated on one side turn all air blocks off.Doubtful due to the probably processing requirements needed to constantly calculate whether or not a "room" is "sealed".
I think this will be the problem with that idea frankly. Note how plex doors for instance, when opened, still block the click on a button through an opened door. This is because, although invisible, the blocks are still there programming wise. It highly depends on the game mechanics if this behavior can be altered easily for a new introduced 'air' block type because I presume this is how the game checks if a block is there or not...Is it possible to add blocks that will not prevent a player from using buttons while inside of them?