Would you be okay with a game engine change for Starmade?

    Would you be okay with a game engine change for Starmade?


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    Joined
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    No need to worry.

    Most of the time, about 10% of your blocks are damaged at a time before some get destroyed and others are damaged.
    But 100% of blocks reserve space for HP-bits → 90% waste.

    You can reduce that from 8/24 to 4/24 and it still looks great (8 damage-states). Exact hp can be as easily stored per 2x2x2 blocks and it would still look great.
    I don't have any issues with efficient data usage. Your reasoning for it irked me.
     
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    I would prefer going away from java befor we go to beta.
    Better possibilities, more profit from improved performance , even better graphics.
    Btw. you could even go with a kickstarter or similiar to get what you need to have the guys you need, to switch.
    And a game like starmade is wanted by many , but not with java.
     

    StormWing0

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    Java's fine if you know how to use it effectively. It's just the poor language doesn't like being manhandled. :)
     

    Winterhome

    Way gayer than originally thought.
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    Java games coded by someone familiar and comfortable with Java are many times faster and more efficient than C/C++/C# games programmed by someone who isn't familiar and comfortable with C/C++/C#.

    If schema were comfortable coding in a C based language, he'd have done so from the beginning.